Scaling a panel to zero
So I used the screen transition technique in the unity manual using an Animator to open and close screens, and I think it's brilliant. However, I don't want my game to be exactly like the example in...
View ArticleMaskableGraphic is maskable by default
Hey, I wonder why are all MaskableGraphic derived types (e.g: Text, Image, RawImage) maskable by default ? This has certain performance implications (e.g: clipping for the object should be...
View ArticleEasy enough question
As the title says, this will probably be an easy answer from you guys. Im making a UI for a school project. Its only a backgorund stretched out as an image. A button and another image.. The button...
View ArticleiOS's text does not line up with Unity's text
I am currently having a problem where the text that is rendered by a Unity input field does not line up with the text rendered in a native iOS input field(UITextField and UITextView). I have checked...
View ArticleUGUI Image with polygon sprites
For anyone may interested: I've just finished Image with polygon mode. More information can be found in https://www.codeandweb.com/blog/2015/09/21/optimizing-unity-sprite-meshes However, unity just...
View ArticleFree Script - Particle Systems in UI Screen Space Overlay
I haven't been too active in the Unity forums, but I am a professional dev who has been working with Unity for several years. I've recently been working with the superb new team at Section Studios in...
View Articlequestions about using 2D SpriteRenderer along with UI CanvasRenderer
I'm getting deeper into using Unity's new(er) UI system, and I'm starting to hit some tricky things about combining SpriteRenderer graphics with CanvasRenderer graphics. I'm wondering if there are...
View ArticleHow to close a UI panel when clicking outside
Hello, I want to have a UI panel that closes whenever the player clicks outside of it. So far, I have tried to take advantage of the EventSystem and created an EventTrigger that fires up on Deselect...
View ArticleIs possible to hide a method in Intercepted Events?
I Have a custom event where the interface have properties but the getter of the properties are shown in the Intercepted Events as "get_PropertyName". I am using a CustomEditor, is possible to hide this?
View ArticleRendering UI at native resolution, no matter what the game resolution is
Please vote if you agree: https://feedback.unity3d.com/sugges...tive-resolution-no-matter-the-game-resolution I noticed playing Shadow of Mordor that their UI text is being rendered at my screens...
View ArticleCustom InputField
The default InputField's event functions didn't seem to allow me to do what I needed ( capture KeyCode and display in Text ) so I tried making a custom one. But trying to do that got me bogged down in...
View ArticleMain menu help!!
when i made my main menu the buttons changed position and size when i used a different resolution rip help
View ArticleAndroid: Poor Performance w/ Large Images
I'm working on a App (not a game!) built with Unity, and it consists of a number of full screen panels. Testing with a 2013 Android Nexus 7, I've noticed that performance drops extremely quickly as I...
View Articlepassword to load a level
now i have another problem. I want to make a very easy and basic login scene for this medical log thing. like a password field, where you need to type the right password to load the next scene. ive...
View Article[Scripts] Useful 4.6 Scripts Collection
I decided to make this thread after I stumbled upon Riolis' window script. Please contribute any scripts that you think are useful when working with 4.6 UI. Also, don't forget about the cool scripts...
View Article[bug] UI "Content Size Fitter" triggers asking to save scene after playing....
If you have a problem as for example after saving the scene , it looks like it did not save then look for the component "Content Size Fitter" into your game objects and disable it. This can fix the...
View ArticleCanvas sort order and batching
Hi im using a Canvas, with lots of nested Objects. I have a bitmap font, which uses its own texture / material. Hierarchy: Canvas > Image > Text Canvas > Image > Text Canvas > Image >...
View ArticleTransparant colors in imported jpg
i imported an jpg picture to the UI after i deleted the background i didnt need, but when i upload the jpg to unity the deleted background that should be transparent is all white. how can i make the...
View ArticleNo response of the UI/Menu
Hi, I have (next to the trouble with the playerprefs) a big problem with my menu. I am using Unity 5.4.0f3. Some users talked to me, that they can't use the menu, because they don't get any response....
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