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questions about using 2D SpriteRenderer along with UI CanvasRenderer

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I'm getting deeper into using Unity's new(er) UI system, and I'm starting to hit some tricky things about combining SpriteRenderer graphics with CanvasRenderer graphics. I'm wondering if there are solutions to these issues, or just generally considerations I need to know about, when building a UI on a 2D game.

In particular, are there good ways to layer sprites when used in the UI? For example, imagine having an animated 2D character in the game, and then wanting to display that animated...

questions about using 2D SpriteRenderer along with UI CanvasRenderer

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