So I used the screen transition technique in the unity manual using an Animator to open and close screens, and I think it's brilliant. However, I don't want my game to be exactly like the example in the manual!
Instead I wanted to scale the UI down to zero to close it, and back to 1 to open it. It seems to work, but I'm wondering if there would be any strange unwanted behaviors from scaling a panel to zero. Should I disable them also?
Instead I wanted to scale the UI down to zero to close it, and back to 1 to open it. It seems to work, but I'm wondering if there would be any strange unwanted behaviors from scaling a panel to zero. Should I disable them also?