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Custom InputField

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The default InputField's event functions didn't seem to allow me to do what I needed ( capture KeyCode and display in Text ) so I tried making a custom one.

But trying to do that got me bogged down in Event processing and things I'm not very certain about. The Unity InputField code has a ton of really complex stuff going on and I'm wondering if my way is going to break anything.

The following DOES seem to work, but I want to know if there are hidden problems I'm overlooking. Basically I...

Custom InputField

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