The default InputField's event functions didn't seem to allow me to do what I needed ( capture KeyCode and display in Text ) so I tried making a custom one.
But trying to do that got me bogged down in Event processing and things I'm not very certain about. The Unity InputField code has a ton of really complex stuff going on and I'm wondering if my way is going to break anything.
The following DOES seem to work, but I want to know if there are hidden problems I'm overlooking. Basically I...
Custom InputField
But trying to do that got me bogged down in Event processing and things I'm not very certain about. The Unity InputField code has a ton of really complex stuff going on and I'm wondering if my way is going to break anything.
The following DOES seem to work, but I want to know if there are hidden problems I'm overlooking. Basically I...
Custom InputField