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ScrollRect does not react to size changes on elements that have been animated

I have a a scroll rect that contains a vertical layout group. Within one of the children of the layout group has a layout element. I am controlling the elements min height with an animation....

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SetSiblingIndex VERY slow since 5.4

Hi, We just moved from 5.3 to 5.4, and we noticed a major issue with the SetSiblingIndex function on RectTransform which is mandatory in order to control the draw order of our UI elements at runtime....

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Draw order being bound to transform hierarchy issues.

So, I'm working on a property editor style control in uGUI and am having lots of issues caused by the fact that the transform hierarchy is the draw order. One example of this: I have a combo box which...

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Problem With PlayerList using new UI [PUN]

Hell everyone well I seem to be having a big problem with making a playerlist for my lobby with the new UI. I was told not to use not to use the photonnetwork.Instantiate and just make an rpc call like...

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GUI Button, doesn't work in World Space.

So, If i'm in "Screen space - Overlay " mode in canvas. Button works. And if i'm in "World Space", button does'nt react. Any idea ? (I tried five time from scratch with almost all the setting I see...

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Problem with scrollrect dragging

I'm newbie to Unity GUI. I make a scrollview with gridlayout as content. Add some items under the grid. However, no matter how many items I add and how far I drag, when I release dragging the items,...

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Noticably slow performance when dragging on touch devices

Disclaimer, I'm aware that our expectations may just be too high. Unity is an awesome product. But... side by side, on touch devices the responsiveness when dragging things in Unity is noticeably...

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Looking for the latest version of StandaloneInputModule

I went to BitBucket and the latest branch available is version 5.2. What's up with that? Has unity abandoned their open source initiative in regards to the new UI system?

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Unity Toggle - Changing isOn through script does not trigger onvaluechanged

So when i try to change the toggle's is on through script.. on value changed is not triggered. Why? My toggles are part of a toggle group. Even Togglegroup.NotifyToggleOn does not do anything. Please...

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Worldspace button's text drawing behind the button

So i created a simple Canvas that's part of the world space, so it can be placed next to things if clicked on. On this canvas is a single button. On this button is the standard text element that is...

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MaskableGraphic is maskable by default

Hey, I wonder why are all MaskableGraphic derived types (e.g: Text, Image, RawImage) maskable by default ? This has certain performance implications (e.g: clipping for the object should be...

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Creating a 2D mesh to display on UI

I am currently trying to figure out how to render a 2D mesh on the UI. I want to do this because I need to be able to draw an image on the screen and visually warp it by moving points within the mesh...

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Fullscreen Gui Bug?

Hi all, I have a big problem. My game uses new unity gui and I have problem with full screen in standalone build (windows). Problem is on image below. My mouse must be in different position than the...

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Windows Application Framework and Unity 5

From what I read here (https://blogs.unity3d.com/2015/09/09/windows-10-universal-apps-in-unity-5-2/) it reads like I am able to use the Windows Application Framework now together with unity. Does this...

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Performance spike on Canvas.SendWillRenderCanvases when moving a panel

Hi, I'm having performance problems moving a panel in my UI. I'm moving the panel with a Coroutine that updates the anchoredPosition. The panel has a lot of childrens (a scrollable object with some...

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Ability to add enum argument to button functions

A feature I would love to see is for buttons to be able to call functions with an enum type argument for instance... Code (csharp):   public enum type {   fire, water }   public void SetType(type t) {...

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Force button release

Hello, On mobile devices, when you press an UI button his state changes to pressed. If you move your finger outside de button while keep pressing, the state stills pressed even your fingir is no longer...

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[Solved] Worldspace button's text drawing behind the button

So i created a simple Canvas that's part of the world space, so it can be placed next to things if clicked on. On this canvas is a single button. On this button is the standard text element that is...

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UI Corruption

Been having this strange issue for a while, just wanting to hear if others experience the same. Working with uGUI primarily, having a scene with multiple canvasses and elements. If I decide to alt-tab...

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html formatted text with new unity ui

Hi All, Is there any way to assign html formatted text to new unity Text component. Rich Text has very limited support, but I want to support html tags like <p> <font> <br> etc. Is it...

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