ScrollRect does not react to size changes on elements that have been animated
I have a a scroll rect that contains a vertical layout group. Within one of the children of the layout group has a layout element. I am controlling the elements min height with an animation....
View ArticleSetSiblingIndex VERY slow since 5.4
Hi, We just moved from 5.3 to 5.4, and we noticed a major issue with the SetSiblingIndex function on RectTransform which is mandatory in order to control the draw order of our UI elements at runtime....
View ArticleDraw order being bound to transform hierarchy issues.
So, I'm working on a property editor style control in uGUI and am having lots of issues caused by the fact that the transform hierarchy is the draw order. One example of this: I have a combo box which...
View ArticleProblem With PlayerList using new UI [PUN]
Hell everyone well I seem to be having a big problem with making a playerlist for my lobby with the new UI. I was told not to use not to use the photonnetwork.Instantiate and just make an rpc call like...
View ArticleGUI Button, doesn't work in World Space.
So, If i'm in "Screen space - Overlay " mode in canvas. Button works. And if i'm in "World Space", button does'nt react. Any idea ? (I tried five time from scratch with almost all the setting I see...
View ArticleProblem with scrollrect dragging
I'm newbie to Unity GUI. I make a scrollview with gridlayout as content. Add some items under the grid. However, no matter how many items I add and how far I drag, when I release dragging the items,...
View ArticleNoticably slow performance when dragging on touch devices
Disclaimer, I'm aware that our expectations may just be too high. Unity is an awesome product. But... side by side, on touch devices the responsiveness when dragging things in Unity is noticeably...
View ArticleLooking for the latest version of StandaloneInputModule
I went to BitBucket and the latest branch available is version 5.2. What's up with that? Has unity abandoned their open source initiative in regards to the new UI system?
View ArticleUnity Toggle - Changing isOn through script does not trigger onvaluechanged
So when i try to change the toggle's is on through script.. on value changed is not triggered. Why? My toggles are part of a toggle group. Even Togglegroup.NotifyToggleOn does not do anything. Please...
View ArticleWorldspace button's text drawing behind the button
So i created a simple Canvas that's part of the world space, so it can be placed next to things if clicked on. On this canvas is a single button. On this button is the standard text element that is...
View ArticleMaskableGraphic is maskable by default
Hey, I wonder why are all MaskableGraphic derived types (e.g: Text, Image, RawImage) maskable by default ? This has certain performance implications (e.g: clipping for the object should be...
View ArticleCreating a 2D mesh to display on UI
I am currently trying to figure out how to render a 2D mesh on the UI. I want to do this because I need to be able to draw an image on the screen and visually warp it by moving points within the mesh...
View ArticleFullscreen Gui Bug?
Hi all, I have a big problem. My game uses new unity gui and I have problem with full screen in standalone build (windows). Problem is on image below. My mouse must be in different position than the...
View ArticleWindows Application Framework and Unity 5
From what I read here (https://blogs.unity3d.com/2015/09/09/windows-10-universal-apps-in-unity-5-2/) it reads like I am able to use the Windows Application Framework now together with unity. Does this...
View ArticlePerformance spike on Canvas.SendWillRenderCanvases when moving a panel
Hi, I'm having performance problems moving a panel in my UI. I'm moving the panel with a Coroutine that updates the anchoredPosition. The panel has a lot of childrens (a scrollable object with some...
View ArticleAbility to add enum argument to button functions
A feature I would love to see is for buttons to be able to call functions with an enum type argument for instance... Code (csharp): public enum type { fire, water } public void SetType(type t) {...
View ArticleForce button release
Hello, On mobile devices, when you press an UI button his state changes to pressed. If you move your finger outside de button while keep pressing, the state stills pressed even your fingir is no longer...
View Article[Solved] Worldspace button's text drawing behind the button
So i created a simple Canvas that's part of the world space, so it can be placed next to things if clicked on. On this canvas is a single button. On this button is the standard text element that is...
View ArticleUI Corruption
Been having this strange issue for a while, just wanting to hear if others experience the same. Working with uGUI primarily, having a scene with multiple canvasses and elements. If I decide to alt-tab...
View Articlehtml formatted text with new unity ui
Hi All, Is there any way to assign html formatted text to new unity Text component. Rich Text has very limited support, but I want to support html tags like <p> <font> <br> etc. Is it...
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