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UGUI Image with polygon sprites

For anyone may interested: I've just finished Image with polygon mode. More information can be found in https://www.codeandweb.com/blog/2015/09/21/optimizing-unity-sprite-meshes However, unity just...

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[5.2] MaskableGraphic performance OnEnable(), OnDisable()

Hey folks. Our UI has seen some major spikes since upgrading to 5.2 from two functions - MaskableGraphic.OnEnable() and MaskableGraphic.OnDisable(), both coming in at a whopping 51ms. There is also a...

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Toggle Button Bug?

Hi, I'm observing a strange behaviour with the toggle button (Unity4.6b18). I can activate a toggle button with toggle.isOn = true but never deactivate it again. toggle.isOn = false just has no effect....

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Inflate a text like a balloon

Hello all, I would like inflate my score like a balloon. Increase the scale property doesn't give me the effect. I don't know if make a text mesh and modify vertices via script is the good solution?...

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Buttons not visible on panel

Hi everyone, In my scene I have a scrollbutton panel with a left panel that stretches top to bottom with a child panel that has a mask and an empty object as child that is a parent to buttons that move...

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Changing aspect ratio

Hey guys I am working on creating a menu, and I need to set it up in a way so it fits to mulitple aspect ratios. Like it does in most video games. Althouh, I cannot find any real information about...

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Button stacked under another one is hearing the onrelease (on mobile only)...

Hi, So this is my problem : - My two buttons are at the exact same position. - Button A is in a invisible (setactive(false)) state - Button B is visible and when clicked, it's destroyed and A become...

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OnPointerEnter problem in unity 5.3.0 and 5.3.1

Hi guys, I'm making virtual button for my unity game in android and I believe this is an issue in 5.3.0 and its not repaired in 5.3.1 but its working well in 5.2.x script is like this Code (CSharp):...

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OnRectTransformDimensionsChange not called if Canvas NOT PixelPerfect?

I was working on a UI element that can be dragged around by other devs while not in play mode. Whenever the element is moved, some code needs to be called. For this, I wanted to use the...

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Found a weird behaviour while anchoring gameobjects from a script

Why is it that when I anchor a gameobject to the left side, it works only when I parent the GO to the panel AFTER I set an anchorposition of the Object and when I want to anchor a gameobject to the...

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[solved] Two event triggers ain't working at the same time!

I have two buttons on my UI.... I attached event trigger and associated methods to call for "OnPointerUp" and "OnPointerDown" events to both of them.... Now these methods get called whenever I put my...

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Getting under cursor Canvas Panel object

Is it possible to get the under the cursor object without using the box collider? In the screenshot below i want to grap the background pannel on click, but only if there are no other elements...

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PointerEventData has no object information

I'm really confused about the information that's suppose to be stored in the PointerEventData for Pointer events. When I trace them out, rawPointerPress, selectedObject, and pointerPress are all null....

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UnityEngine.UI.dll is in timestamps but is not known in assetdatabase

I'm using beta 19 on Windows and still quite constantly get the error "Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll' is in timestamps but is...

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Can't click UI Buttons

Hi , why my button can't be pressed?? Here is my screenshot:

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InputField ArgumentOutOfRangeException

Sometimes, when typing in an InputField I get an ArgumentOutOfRangeException error. It only happens when starting with an uppercase letter. I cannot reproduce it in an empty project, so I assume I am...

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Full Screen Animation on Main Menu is bouncing on iOS

So I have been having an issue for the last couple of days and it is driving me absolutely off the wall. I am building a mobile game for both Android and iOS, one of the things we have is an animation...

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Assigning functions to event triggers at runtime

Has anyone figured out how to do that in code yet? i.e. I would like to generate a UI element at runtime, and assign a function on another gameobject to its OnClick event. How exactly would I go about...

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GridLayout creating elements underneath dynamically, dealing with UI scaling.

Okay just a little setup on whats going on. I have a canvas scaler set to a reference resolution of 1920x1080, and a script running on a panel that will dynamically place the amount of boxes into the...

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Use any font as a monospace font

Hello ! Did anyone found how to do it ? It would be nice for displaying scores and stuff like that. I couldn't find the option anywhere so I downloaded the UI source code from bitbucket but it seems...

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