Unity UI Samples - 3d Menu broken in 5.3.1?
I just upgraded to 5.3.1 and downloaded the Unity UI Samples package. I loaded up the 3d Menu scene and alas the menu is not there. I think the menu is there but the visuals are not. I noticed this...
View ArticleProblem with new version Patch 5.0.1p4 in the scene view
In the scene view I do not see any more the images of ui. Is it a bug? Or a novelty.
View Article[Question] Event Trigger Pointer Enter
Hello, I'm developing a game in Unity and a couple of days ago I updated my Unity version from 5.0 to 5.3.0f4. I got two buttons on my 2D game to make the character go forward and go back,...
View ArticleSprite - Icons with text (e.g. emoticons)
Hi, it seems that one feature we use from NGUI is missing: To have special markup in the font gets replaced by custom icons. We use this to display things like resource symbols in tooltip flow-text...
View ArticleMost stable Unity version for UI on mobile?
I've read (and experienced) a lot of performance problems on the latest Unity version. I'm looking to downgrade to a more stable version but I'm not sure which. Does anyone have an idea? UI performance...
View ArticleEvent system performance pretty bad
Hello, I noticed my game getting "magically" worse and worse performance, so I decided to profile it and see what was up. I noticed that in my Profiler, "BehaviorUpdate" was taking up about 30-40% of...
View ArticleEventTrigger "button hold" event with Gamepad
I have two minigames in my game, first requires to drag slider, which constantly moved up while not dragged, I use Begin Drag and End Drag to track when slider is dragger, works fine with mouse. In...
View ArticleButtons Are Linked And All Buttons Only Affect Left Most Button
I added 4 buttons to my scene. However they have yellow arrows connecting to each other, and, oddly, when I hover my mouse or click on any button, only the left most button receives these events. Do...
View ArticleOnPointerEnter problem in unity 5.3.0 and 5.3.1
Hi guys, I'm making virtual button for my unity game in android and I believe this is an issue in 5.3.0 and its not repaired in 5.3.1 but its working well in 5.2.x script is like this Code (CSharp):...
View ArticleUnity 5.3 UI Bugs
I do not like to update the version of the large number of bugs that make Unity. But I need to do and build UWP no choice. After upgrading from 5.1 to 5.3 I have received a lot of mistakes Unity. 1)...
View ArticleWhen it's safe to get rectTransform.position?
I get wrong values if I call it on Awake or on Start if I don't wait a reasonable time (Example: 1 second): Code (CSharp): IEnumerator Start() { Debug.Log("Start (0) - Position: " +...
View ArticleShow GameObject prefab preview in UI
Hi, does anyone know if it is possible to show the gameobject preview in the inGame UI? I have several gameObjects who users can select in my UI. Before I create a preview image for every gameObject, I...
View ArticleHow to create complicated UI structures
Hi i'm new to how the UI works in unity and I've been able to make some simple boxes with text with GUI.box() but I'm wondering how do you create UI elements with different sub-elements ?? for example...
View ArticleInstantiate an Object by clicking on UI Button
The question is pretty straight; I want the user to click on an UI Button (which I already created) and to have a certain object be instantiated in the world. Now, I have already a script created to...
View ArticleCan't GameObject.Find() on UI Text
I'm sure that this is a simple question regarding the new UI system... One that's probably been asked a million times, but I can't seem to locate the answer by searching the forums (My search-fu is...
View ArticleInputField Text click Submit and remove text then display Placeholder
InputField Text I have an InputField were I add text and then click a submit button and stuff happens... What I would like to happen with the text after the submit button is done is remove the imputed...
View Article5.3 Text component, vertical placement not correct?
Just downloaded today released 5.3, and loaded my project. Like the topic says, i noticed that texts are not aligned the same they were in 5.2.3 = seems like vertical alignment is off. Top aligned text...
View ArticleShare and/or print image
I have created a page in my app which will display an image (where white box is). What I want to be able to do is have the two buttons under to be able to print the image directly from the device...
View Article[Solved] Difference between Editor, Windowed Build and Fullscreen Build
Hi, I do not know how I will explain this (I am French and my English is really helped by a translator. Sorry in advance ^^) I noticed a little problem with my user interface (Main Menu). Before...
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