I have two minigames in my game, first requires to drag slider, which constantly moved up while not dragged, I use Begin Drag and End Drag to track when slider is dragger, works fine with mouse. In second one you need to click and hold button while something happens. Button uses "pressed" sprite while mouse pointer clicced and with Pointer Down and Pointer Up all works as I need... with mouse.
Now I trying to implement gamepad controlls. Button navigation and clicks are fine, but I cant...
EventTrigger "button hold" event with Gamepad
Now I trying to implement gamepad controlls. Button navigation and clicks are fine, but I cant...
EventTrigger "button hold" event with Gamepad