Hello,
I noticed my game getting "magically" worse and worse performance, so I decided to profile it and see what was up.
I noticed that in my Profiler, "BehaviorUpdate" was taking up about 30-40% of my CPU usage. Going further, EventSystem.Update() is taking up ~15.8% of my CPU usage. This is rather large and substantial.
In real performance I see that, without the EventSystem, my game will run at about 58 - 67 fps. When I enable the required EventSystem and scripts for the uGUI to...
Event system performance pretty bad
I noticed my game getting "magically" worse and worse performance, so I decided to profile it and see what was up.
I noticed that in my Profiler, "BehaviorUpdate" was taking up about 30-40% of my CPU usage. Going further, EventSystem.Update() is taking up ~15.8% of my CPU usage. This is rather large and substantial.
In real performance I see that, without the EventSystem, my game will run at about 58 - 67 fps. When I enable the required EventSystem and scripts for the uGUI to...
Event system performance pretty bad