Quantcast
Channel: UGUI & TextMesh Pro
Viewing all articles
Browse latest Browse all 23263

Event system performance pretty bad

$
0
0
Hello,

I noticed my game getting "magically" worse and worse performance, so I decided to profile it and see what was up.

I noticed that in my Profiler, "BehaviorUpdate" was taking up about 30-40% of my CPU usage. Going further, EventSystem.Update() is taking up ~15.8% of my CPU usage. This is rather large and substantial.

In real performance I see that, without the EventSystem, my game will run at about 58 - 67 fps. When I enable the required EventSystem and scripts for the uGUI to...

Event system performance pretty bad

Viewing all articles
Browse latest Browse all 23263

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>