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List of Online Matches

I was wondering what the correct way, with the new 5.3 tools, how to generate a list of online matches that a user can scroll. This is a cross platform phone, desktop app. It will have a max of 10...

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Can the scrollrect performance issue even be fixed?

So the issue is well known, some Unity devs have stated the performance is a priority. But I am really wondering, can it even be fixed? If I understand it correctly, using the scroll rects basically...

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Input Field Crash Android IOS (Unity 5.3.4p2)

Hello I have an issue with Input Field. When I want to use an input fields sometimes virtual keyboard minimize (after 2 or 3 letters) and sometimes my game crash. Both on IOS and Android. I have try...

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Unity Messing up sketchup imports.

Someone please help, after updating to 5.3.4 from 5.2.1 Unity has become retarded in terms of importing and I don't know how to fix it. While importing a model, it imports all the materials, but not...

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[Solved] Virtual mouse cursor that triggers UI events?

[Solved: Here's the code to create a virtual mouse cursor that triggers UI events.] Is it possible to create a virtual mouse cursor (as a UI element on the canvas) that can trigger UI events such as...

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Trying to animate an Image component material/shader

I have a material with a wipe transition shader. In that shader I have a custom property _blendPos that I use to move the shader effect, like this: Code (csharp):...

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Can you grab unity's Assets

I want to use the lock symbol that unity uses in an editor? Is there a directory where this is located. I can't create my own texture and use that. Hence wanting to use unitys texture

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UI Text to texture?

I can't figure out how to take some text and convert it to a texture. Sort of like taking a screenshot. But it must not show on the screen (otherwise I could just use Texture2D.GetPixels). Anyone have...

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Mouse pointer functions are not registering

Using built in functions like OnPointerDown and OnPointerUp, why are they never executing? Code (CSharp):   using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using...

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Unity Text Handling Different Languages

I am working on a project where a requirement is to support over 100 languages with an aim to expand this list over time as well. I have found that Unity Text manages well with Latin characters, but...

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Fullscreen Gui Bug?

Hi all, I have a big problem. My game uses new unity gui and I have problem with full screen in standalone build (windows). Problem is on image below. My mouse must be in different position than the...

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Physics2DRaycaster and camera

Hi guys, I have a weird behavior with the Physics2DRaycaster attached to my main camera. My objects in the scene have a 2D collider attached and a script implementing IPointerClickHandler. When the...

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Can´t see UI Canvas

I am unable to see the canvas either on the scene view or the game view View attachment 181490 the canvas has a script that controls all canvas on that scene, I dont know if that's the problem: public...

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Change the Value of a Toggle without triggering OnValueChanged?

Can You change the value of a toggle without having it call it's OnValueChanged functions? When the user presses the toggle i need some code to happen but sometimes i need to change the Active state of...

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Particle on unity UI

Hi guys, We want to show some particle in front of UI, we used "Screen space overlay" in render mode so we changed it to "Screen space Camera" and the particle could seen after that. But as we made...

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Only want to detect button click event

Basically I want to detect button click event. This button is new Unity UI control. But in this I have one problem. When I click on button, one of my statement also execute at same time. Following...

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Color Picker, trouble converting screen space coordinates to Texture2D pixels

Hi All I am making a color picker using a sprite with a multitude of colors on it, this sprite is part of a UI image within a canvas. When clicked I need to convert the click's position to a...

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Changing a *.fontsettings file invalidates all inspector locations where that...

Hi, I have a class I wrote GameFont.cs, which uses an input bitmap to output a Custom Font "MyFont.fontsettings" file. I can then drag this file onto any Font slot in the UI for example. However, when...

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Order of elements in Layout Groups

When using a Horizontal, Vertical, or Grid Layout Group, is there any way to control the order of the elements? I imagine this is a common thing: You add a handful of elements to a panel with a Layout...

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Touch and hold a button on new UI

I tried Click Event, and all the Events from Event Trigger Component, i can`t figure out how to make my 2D character walk when i hold the button, it just walk for a click, i`m using Rigidbody.AddForce,...

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