[Solved: Here's the code to create a virtual mouse cursor that triggers UI events.]
Is it possible to create a virtual mouse cursor (as a UI element on the canvas) that can trigger UI events such as hover and click? More importantly, a virtual mouse cursor that does not map 1:1 with the screen position of the actual mouse cursor?
My game has an unusual setup, because I'm recreating the rectangular pixel ratio of old CRT screens,...
[Solved] Virtual mouse cursor that triggers UI events?
Is it possible to create a virtual mouse cursor (as a UI element on the canvas) that can trigger UI events such as hover and click? More importantly, a virtual mouse cursor that does not map 1:1 with the screen position of the actual mouse cursor?
My game has an unusual setup, because I'm recreating the rectangular pixel ratio of old CRT screens,...
[Solved] Virtual mouse cursor that triggers UI events?