So the issue is well known, some Unity devs have stated the performance is a priority. But I am really wondering, can it even be fixed?
If I understand it correctly, using the scroll rects basically causes a regeneration of the UI mesh every tick it scrolls. If that is the case it seems that the scroll rect can never actually become radically preformant. Perhaps some percentage improved with more optimized algorithms, but never perfect. If this is the case then it seems to have a very...
Can the scrollrect performance issue even be fixed?
If I understand it correctly, using the scroll rects basically causes a regeneration of the UI mesh every tick it scrolls. If that is the case it seems that the scroll rect can never actually become radically preformant. Perhaps some percentage improved with more optimized algorithms, but never perfect. If this is the case then it seems to have a very...
Can the scrollrect performance issue even be fixed?