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Unity Text Handling Different Languages

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I am working on a project where a requirement is to support over 100 languages with an aim to expand this list over time as well.

I have found that Unity Text manages well with Latin characters, but has several issues with other alphabets, e.g. Modern Arabic, Aramaic, Thai etc.

We have found a solution to use a separate system to render text to texture and then render this texture in place of the Unity Text component. However, this is incredibly time consuming and memory intensive.
This...

Unity Text Handling Different Languages

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