Quality Settings, Texture Quality and the UI
It seems that changing the "Texture Quality" in the "Quality Settings", doesn't change the resolution of sprites in the UI. Is it intended? We want to change the resolution of all the textures in some...
View ArticleNew UI and line drawing
Hi, we'd like to do simple line drawing working within an NGUI panel, using Vectrosity. Apparently this is a popular request. Given how difficult it is to do with the source of both NGUI and Vectrosity...
View Article5.3 Text component, vertical placement not correct?
Just downloaded today released 5.3, and loaded my project. Like the topic says, i noticed that texts are not aligned the same they were in 5.2.3 = seems like vertical alignment is off. Top aligned text...
View ArticleSome letters of text in the Input field are invisible, OpenGLES error 0x0502
Some letters of text in the Input field is not showing and getting below error while entering text, OpenGLES error 0x0502 in /Users/--/Classes/Unity/GlesHelper.mm:339 using 5.3.2 p3 latest version..
View ArticleDialog management system - asset?
Up until now I've been controlling my UI a simple switch case system. But i'm putting together a tutorial that branches and was wondering if there are any recommended UI management systems available....
View ArticleWhat's the best way to mix Horizontal and Vertical Scroll Rects?
I have an app where I have several panels stacked horizontally using a horizontal layout and are scrollable in a scroll rect. Im each panel I have a scroll rect that houses a bunch of prefabs. Both...
View ArticleCan't click a Dropdown outside of a Scrollview
I have a Dropdown inside a Scrollview, and if the dropdown options extend beyond the edges of the scrollview, they aren't clickable. View attachment 173857 As you can see, I'm hovering the mouse over...
View ArticleHow do I make a timer with UI Text?
I want to make a UI Text that says 100%, and as long as the f key is held, that number will decrease by 1% every 0.056 seconds. How would I do this?
View ArticleMask component does not support gradient alpha?
I put a alpha mask image with a gradient and that does not work as I was expecting. Only alpha 0.0 or 1.0 work. Any value between, doesn't. :'( Am I missing something or its a bug?
View ArticleUnity UI backgroung image get small
I have a 1000x660 px image that I want to use as UI background. I use 3:2 landscape mode. In editor it looks like it's bigger than the view. I also checked 'set native size'. However, when I deploy the...
View Article[5.3] Elements in the UI flicker between different sprites
I recently switched from 5.1 to 5.3 for our project, and I got some issues with flickering elements in the UI. I've uploaded a gif of the problem: http://gfycat.com/QueasyDeadlyLangur As you can see,...
View Articlespawn particle at middle of recttransform via script
Hi, I have a lot of rec-transforms and i would like to spawn a particle via script at the middle of a specific rect-transform. The pivots of the transforms all differ so I would need to calculate the...
View Article[5.2] MaskableGraphic performance OnEnable(), OnDisable()
Hey folks. Our UI has seen some major spikes since upgrading to 5.2 from two functions - MaskableGraphic.OnEnable() and MaskableGraphic.OnDisable(), both coming in at a whopping 51ms. There is also a...
View ArticleSetting top and bottom on a RectTransform
Hi, I'd like to set the top and bottom on a rectatransform belonging to a prefab I'm instantiating... So.. I instantiate the object and set the rect i.e. rectTransform.rect.set(top,left,width,height);...
View ArticleWhat determines canvas render order?
When you have more than one Canvas in the scene, what determines which ones get drawn first? I am specifically referring to the Screen Space - Overlay mode, the other ones seem obvious.
View ArticleAdvice on how to construct job board UI
Hey all, I'm trying to figure out a fairly complicated piece of UI and I'm new to UI so I'd appreciate some pointers on how to best construct such a thing. Here's what I'm trying to create: View...
View ArticleFill a slider with a custom picture
So I'm trying to make a ammo counter (like Halo 3) and I'm trying to achieve this with the slider, but is this correct way? and how Do I make the slider filled with repeating image of a bullet?
View ArticleCustom ILayout(Self)Controller questions
Hi folks, Upfront: If there's a better way / a best practice to achieve what I want, please don't hesitate to correct me. I'm trying to create a responsive UI for various screen sizes. The...
View ArticleWhat is the best way to display 3D models as UI elements?
I am trying to display 3D models on the canvas layer (for an inventory system) and I can't figure out the best way to do this. So far I've read that the best solution is to change the canvas to World...
View ArticleScript to UI Input.
I currently have this script but whenever I try and change over to UI buttons it doesn't work. Code (CSharp): void FixedUpdate () { if (Input.GetKey (KeyCode.A)) {...
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