Why does the fullscreen bug have no priority?
View attachment 149817 No ETA for a fix. What's going on people? http://issuetracker.unity3d.com/iss...which-aspect-ratio-is-different-then-monitors...
View ArticleUnity 4.6.7 missing some uGUI elements
I'm trying to set up a uGUI layout, but I seem to be missing some elements, like Scroll Rect and Layout Groups. They simply do not show up when I type into the Add Component field. Any idea how that...
View ArticleUnity UI - prefab scaling problem
Hello, I'm trying to draw a inventory system but for some reason the Slots gets really big. I follow this tutorial by the way: Link 3 screenshots of settings and how the bug looks: Picture 1: The bug...
View ArticleHow do I create a 'reasonably' sized UI element in world space?
I was trying to emulate something in the first UI lesson (http://unity3d.com/learn/tutorials/modules/beginner/ui/ui-canvas), namely text floating above a GameObject in the world. But the lesson sadly...
View ArticleCanvas Scaler, Graphic raycaster missing from one project?
I have one project where my canvas has a couple of missing components, which appear to be the CanvasScaler and GraphicRaycaster components. These components do not appear in the 'Add Component' menu,...
View ArticleUnity UI Best Practices
I spent a lot of time reading these forums, forum/net searches, etc. just to find out what information I could on the new UI and how to do it because I don't see an actual 'best practices' thread...
View ArticleWhats the best way to make a button (image) C#
Hi guys, Sorta new to this.. Whats the best way to go about making a UI Image button? Ive seen some people use a button and somehow change the background of it (i cant seem to get that happening) and...
View ArticleUI Button not working as Prefab
Hi, I have the following issue: I have created a UI 'element' consisting of Panel, containing a Button and 3 Images. The Button itself has a Text, as it is by default. Everything is working great....
View ArticleUI transition that scales depending on the screen
I have an animation that transitions an image when it is clicked: View attachment 155933 View attachment 155934 How can I calculate the height value of my transition depending on the screen? For ex....
View Articlehow to make a bar that works like the navigation bar like chrome.
Hi everyone! what i want is to make a chat bar that works like the navigation bar in chrome. There are a few fixed buttons at the right side that do not scale or move. Tabs get added and they come in...
View ArticleonFillVBO to OnPopulateMesh help?
Upgrading to 5.2 my onFillVBO's are no longer working. I have a script based on the one posted here: http://forum.unity3d.com/threads/draw-circles-or-primitives-on-the-new-ui-canvas.272488/ Within...
View Article[5.2] Massive GC alloc when using Text with Shadow and Outline
We're seeing a massive drop in performance and huge GC allocs when rendering text with shadow and outline on a world space canvas. The profiler shows the issue under Canvas.SendWillRenderCanvases. Here...
View Article[5.2] major UI performance issues :(
Outline.ModifyMesh() is allocating insane amounts of memory (325k GC Alloc) and taking a whopping 18ms , previously on exactly the same project it was taking practically no time at all and not...
View ArticleUI Flickering on scaled images
i'm trying to create imagebubbles that will enlarge when hovered on with the mouse button. but when the bubble is smaller the image flickers. Does this mean i'm doing something wrong with the movement...
View ArticleMaking a custom button
How would i go about making a custom button to the effect of this: Just wondering what the best method would be for achieving this result.
View ArticleLanguages automatically changing
Hello , I am getting a little bit problem in unity 5 that's making me sick , all other things are working great but just that .. Whenever i start or restart (to write in English) My inner engine...
View ArticleBaseMeshEffect Fluctuations
With Unity 5.2p1, the API for BaseMeshEffect has changed yet again, this time requiring us to implement Code (csharp): public abstract void ModifyMesh (VertexHelper vh); The previous method that took a...
View ArticleContent Size Fitter background image problem
Hi guys, after months of using it, once in a while the UI system still surprises me with something unexpected. This time is with the nefarious Content Size Fitter + Horizontal Layout Group combo (i've...
View ArticleUpgrading to Unity 5.2 - UI Problem with Raycast Target
Hi, Maybe I'm misunderstanding something simple here, but I just upgraded to Unity 5.2 this morning and I'm now having several issues with many of my UI buttons. After troubleshooting for about 3 hours...
View Article5.2 - UI response to the Controller thumbstick is unstable
I have been looking around, tested things and this is the result I'm on : Currently, the UI axis based navigation is not stable when used with pressure based axis inputs. (Best example : the 360...
View Article