Quantcast
Channel: UGUI & TextMesh Pro
Browsing all 23263 articles
Browse latest View live
↧

Have a panel receive events but not block the raycast?

So I am using the EventSystem with a PhysicsRaycaster in the camera to get events such as clicks,drags, and other stuff in objects that have colliders. Problem is that I also need to catch any event...

View Article


[5.2.1p1] Problem with Filled Sprites

It seems that filled sprites no longer update properly in this patch. I've filed a bug report with a sample project. Dave

View Article


Reading / getting events from Selectable's currentSelectionState (hover,...

I want to get events from UI elements when they are hovered over, pressed, disabled (directly or indirectly due to CanvasGroups), etc.. I could inherit from Selectable, but then I'd either: a) inherit...

View Article

[5.2] Button Color Tint not working properly? -> BUG with linear lighting

Hi! I'm having a bit of trouble setting up the color tinting for my spankin' new button: View attachment 155598 As you can see above, the background is a pure white image (FFFFFF) and the "Normal...

View Article

Rich Text bold stretches custom font instead of using bold version of the font

UI Text claims to support using a string like: "I want to <b>bold</b> one word only", and it kind of does. But instead of using a bold version of the font, it just fakes it. Is there any...

View Article


ScrollRect + Content size fitter not working in 5.2

HI All, maybe someone can help me with this. I have a dynamic list that I want to scroll. My hierarchy looks like this: Code (CSharp): gameObject (main) : ScrollRect (content set to child content...

View Article

Unity 5.2: UI performance seems much worse

I have a roguelike game: it's 2D, uses pixelart sprites and is written entirely using blits to the UI in unity. Because I heard that 5,2 was going to give better performance through better batching I...

View Article

New UI and line drawing

Hi, we'd like to do simple line drawing working within an NGUI panel, using Vectrosity. Apparently this is a popular request. Given how difficult it is to do with the source of both NGUI and Vectrosity...

View Article


Upgraded to 5.2. fps drop from 60fps to 40fps when ui is on screen

Will there be a patch for the slow UI with unity 5.2?

View Article


affter last update

from 5.1.3 to 5.2.1 wtf? :/

View Article

InputField bugs

Hi. I am having trouble with InputFields on Android. I have two InputFields. The problem is this: Problem 1 (dublicated text): 1. I press the "Username" InputField to give it focus and type some text....

View Article

Stencil properties in UI shader, using Shader Forge

Hello, I have a custom made shader (made in Shader Forge) which I would like to use as a part of my UI for rendering some images inside a Scroll View. However, when I try to use this shader for UI...

View Article

Image Line Disappear In Some Position Why?

Image Line Disappear In Some Position Why? My Canvas Settings: UI Scale Mode: Scale With Screen Size Reference Resolution: 1920 x 1080 My Image Ctrl: Width: 1 When Image Ctrl Pos X=5.1, The Line Image...

View Article


Need help making a menu with only keyboard input C#

I wondering how to go about making a main menu with buttons and selecting them using only up and down arrow keys.

View Article

Drag Threshold doesn't seem to work for mobile

I'm setting up a standard mobile joystick UI. Left joystick moves the character and right joystick looks around. I lowered in the Drag Threshold in the UI event system to 1 (from the default of 5) so a...

View Article


All objects are an odd color,

Hello I am very new to unity. I've been working with a project. In the editor my terrain is an odd yellow color. When I go into player settings and I go to render path and change it, the map color...

View Article

Change which input navigates and presses interactable/button?

I want to use keyboard and gamepad navigation for UI. Right now, they just seem to automatically detect "Horizontal," "Vertical," and "Submit" input keys. But is there a way to control which input key...

View Article


Setting top and bottom on a RectTransform

Hi, I'd like to set the top and bottom on a rectatransform belonging to a prefab I'm instantiating... So.. I instantiate the object and set the rect i.e. rectTransform.rect.set(top,left,width,height);...

View Article

how to change upper border's color of a button?

I have a green button. while it stays green, i want to change the upper border's color other than the green to make a shadow effect. can you help me about this ?

View Article

OnPopulateMesh changed already in 5.2.1p1 ???

Really? You changed this again?!?! It now uses that awful vertex helper class??? kill me.

View Article
Browsing all 23263 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>