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Sprite size

Using TextMeshPro-1.0.55.56.0b12 in Unity 2017.4.0f1 I was fixing text baseline alignment issues we had in our game and remembered to also test sprites. As I was suspecting, they all have different...

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Dynamic Text from Player Inputs

So I've been trying out TextMeshPro for our upcoming project. One of the requirements is that we need to display other player names (which they key in themselves) in different localizations. For...

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Merge TextMeshPro with UI Image or UI RawImage

Hi friends, I'm trying to make a system that combines (merging) TextMeshProUGUI with Unity's UI Image or RawImage in one image, is this possible somehow, can this be done? E.g: Text watermark over UI...

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Texts in animated objects are fixed in position after 2019.1 update

Hey everyone, I use buttons with header and cost texts on them (TextMeshProUGUI). And i animate those buttons to give pressed of disabled effect. After i updated Unity from 2018.3 to 2019.1 all texts...

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TextMeshPro multiline InputField scroll issues with PageUp/PageDown keys

Hi pals, I'm having some issues when scrolling a multiline InputField using PageUp/PageDown keys: Even if the text doesn't need to scroll, when pressing PageDown key, the text goes all the way down...

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How to assign OnClick for UI Button generated in runtime?

Hi, So, I'm generating a Button in runtime. Code (CSharp): var myButton = (GameObject)Instantiate(button_prefab, Vector3.zero, Quaternion.identity); How can I assign the OnClick event in runtime? or...

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UI canvas sort order issue

Hi All! I'm working on Deep Space Rescue 2d game (details here - https://forum.unity.com/threads/deep-space-rescue-episode-i-free.650176/#post-4358635 ) and I have strange issue with 'baloon prefab' -...

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Content size fitter refresh problem

Hi guys, I am fixing an old tooltip system of mine, and I am going nuts on an apparently fairly simple issue. What it should to, is basically that the tooltip size should adapt to the text size. (the...

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Version 1.4.1-Preview 1 with Dynamic SDF for Unity 2018.3 now available!

At long last, the wait is over! Today, I am pleased to announce the release of the first preview of TextMesh Pro version 1.4.0 for Unity 2018.3 with support for Dynamic SDF. One of the most requested...

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How can I get an Event widget in my own inspectors?

The thing in the screenshot I've attached - how can I get it in my own scripts?

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Bake / Optimize / Preload / Prebuild UGUI Canvases using sort order doesn't...

My objective is to optimize the hiding / showing a keyboard built in unity UI. I observe an issue in Unity WebGL builds on mobile in 2018.3.11 where showing this keyboard built in UGUI has almost a 2...

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Dropdown starts at top of list, not current selection

I'm using a few dropdown GUI elements and I notice that when I click on one to change the value the drop down list starts at the beginning. What I want is for the currently selected value in the...

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IndexOutOfRangeException: Index was outside the bounds of the array.

View attachment 325423

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Creating asset from font with a lot of characters

I want to create asset from NotoSansCJKjp-Regular (42188 characters), I will use many of them, so I don't want to pick some certain ones but just to take them all. I also need them to be huge on screen...

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UI buttons on a panel not working

I can open up this panel and close it just fine with a separate button, but the four buttons on this panel are completely non-responsive. I have an EventSystem and I believe all the buttons are...

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Text is blurry in scene view when aspect ratio is set

I am not sure if this is a bug or if it is by design, but in my Scene view, I have a canvas that is attached to the camera Render Mode: "Screen Space - Camera". And when I have an aspect ratio selected...

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GUI Button, doesn't work in World Space.

So, If i'm in "Screen space - Overlay " mode in canvas. Button works. And if i'm in "World Space", button does'nt react. Any idea ? (I tried five time from scratch with almost all the setting I see...

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Clicking a button leaves it in MouseOver state

I'm using an out of the box UI button and all I changed was the "Highlighted Color". When I run the game, the button highlights correctly with mouse over and reverts to normal when mouse leaves but...

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Migrating from Legacy / Asset Store to Package Manager Releases

As per the title and assuming all goes well, a new version of TextMesh Pro will be included by default in Unity 2018.1. Most likely starting with Beta 2 or Beta 3. (See Updated Notes below about 2018.2...

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Canvas Rectangle - where does it come from & how to adjust it?

Hi, There is a myterious Rectangle on my Canvas, which I'm not able to adjust or remove. It didn't bother me much until now, I'm not even sure if it was there before. But since I'm trying to get my...

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