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Changing image sprite from script is faulty in 2019.1.0f2 (Case 1146947)

I just noticed that there is a bug in Image when sprite is changed from script. This is only happening when there is Outline or Shadow component attached as well with the Image component. The image...

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Zoom in/out on ScrollRect.Content image

Hi! I'm trying to make a map that the player can zoom in and out. I'm using a ScrollRect for masking/scrolling the map because it's larger than the screen at normal zoom. I wrote a script to change the...

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Canvas UI Text - Not Updating (Unity 2019.1.0f2)

I'm getting a major issue with Canvas UI Text in Unity 2019.1.0f2. All my text fields are no longer updating reliably when setting them through code. My text is properly being set, and I can see it in...

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[Solved] Can't get the rect.width / rect.height of an element when using layouts

Hi, i need to get the width and height dimension of a ui rect element during runtime to adjust the tiling/offset of a ui material texture. Code (CSharp): width =...

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EFGIS character range

What's an easy way to generate a font asset with all the characters required for the EFGIS language pool? How do you guys get the ranges? Does anyone have a convenient list somewhere living on the side?

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Touch EventHandlers always register the one behind (2019.1.0f2)

Hi, I just updated my project to 2019, and it still works perfectly on the 2018 version. However, all my event handlers (pointerup, pointerdown, pointerclick) started working weirdly. Whenever I have...

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Future of TextMesh Pro?

2019 is out and TextMesh Pro is still an optional packaged-sideline to the main UI text. It is great but is it to become the main/default text solution at some point? Will the new UI system use...

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TextMeshPro - Input field bug

Greetings! I have problems with TMP input field coursor. It's floating bug, you can see it on screens. Sometimes it's just a brace instead of default coursor. Please help

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Multi-monitor Ui Issues With Sliders And Scroll Views

Hi All, This issue was first reported in unity 5.4.1 back in 2016 (https://issuetracker.unity3d.com/is...-and-do-not-interact-in-dual-display-projects) to which unity reported it will not fix the...

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Confused about Upper/Lower case display

Hi I'm not quite understanding something basic: I created a font texture using the generator and only included UPPERCASE letters in the font texture. Then I created a TMP text field, typed in both...

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Screen space - camera canvas has 'choppy' UI when camera moves.

I tried to upload a video of what is happening, but the file is too small so vimeo won't accept it. I have a canvas set to Screen Space - Camera. In the canvas is just one image at the moment. The...

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TextMeshPro with I2 Localization issue

Having another issue relating to these two assets together, want to see if anyone else has encountered it/reproduced it: I have started a new project for prototyping where I'm using the latest versions...

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Multiline TMP_InputField, auto-resize height while editing.

I have been trying to get this to work all day with no success. I have searched for answers, found many, tried them all, had no success. I have tried every combination of layout elements, vertical...

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Korean, Japanese and Chinese Localization issues

Hi, I have downloaded fonts that support the Korean language, I apply the font to my TMP Text and google the translation for, lets say, "hello". English: "Hello" Korean: "여보세요" However, if I paste the...

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TextMeshPro InputField with Vertical Scrollbar

I'm trying to achieve an expandable and scrollable InputField using TextMeshPro (as outlined in this post https://forum.unity.com/threads/multi-line-input-field-with-scrollbar.396614/ 2 years ago)...

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RTL Text Mesh Pro. Free and Open-Source plugin to add Persian and Arabic...

Hi. I finally created a plugin to add Persian and Arabic support to TextMeshPro. Github link: https://github.com/sorencoder/RTLTMPro Features Realtime RTL Text You don't need to convert, copy and paste...

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Fade in/out composite objects

Hi everyone. I'm wondering what would be the best approach to fade composite objects like a window that has multiple text labels and buttons as children. Is there a way to take only the parent object...

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Underline and change links colours dynamically

Hello, i am currently trying to change a <link> tag in my TextMeshProUI so that it looks more like a link in a web browser (underline, different color than main text, changing color when the...

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Is it possible to override the Custom render queue in the material?

I have several geometry that requires shading in a particular order with text attached on them. Since the objects have custom render queues assigned to them, I would like to do so for the text objects...

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Bug with changing sprites by script шт 2019.1.0f1

Hi. When replacing sprites with a script, their correlation is broken. See screenshots: 1. Start View attachment 407467 2. First click "Replace" View attachment 407470 3. Second click "Replace" View...

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