2 basic features that InputField really needs to get
Okay. I've been working with Unity UI's InputField class for some time now, and I'm frustrated enough by its limitations that I felt the need to start a thread. I have two major complaints about it,...
View ArticleChanging the color of a UI Button with scripting?
I'm trying to change the color of a button depending on an array. Is there any way I can dynamically change the color of a button? It should be under the image class, but it's not. If not, can I do a...
View ArticleFont Source File (m_SourceFontFile_EditorRef) is null in newly created...
For us, even in an empty Unity Project with TMPro 1.4.0, creating a new font asset via the Font Asset Creator causes the Source File of the font asset to be None. Changing the Atlas Population Mode to...
View ArticleTextMeshPro with I2 Localization issue
Having another issue relating to these two assets together, want to see if anyone else has encountered it/reproduced it: I have started a new project for prototyping where I'm using the latest versions...
View ArticleUI sometimes working.
So I've been following a tutorial on youtube because I've been having some troubles with creating an inventory properly and getting the UI to work. All the buttons seemed to be working perfectly fine...
View ArticleTable of General Standard Chinese Characters
Back in 2013, the Chinese government published a list of essentially all the characters that you might expect to encounter in electronic communication. The Table of General Standard Chinese Characters...
View Article[Unity 2018.3] After importing TMP essentials "overrides" show TMP entries...
In case somebody else runs into this problem. Already sent a bug report so I use the same text for this posting as I used there. 1. What happened =========== After importing the "TMP Essentials" which...
View ArticleDoes Canvas in UI element get dirty when the UI element is moved?
Hello, I wanted to know if I put a Canvas inside a UI element(lets say an empty game object), will moving that UI element dirty the Canvas inside it. -MainCanvas --EmptyObject(Empty Game Object)...
View ArticleOnPointerExit not always firing?
I'm trying to make a tooltip. Currently I have a few buttons next to one another which should get highlighted in the OnPointerEnter function, and of course, stop highlighting in the OnPointerExit...
View ArticleTextmeshpro Caret Position Change
i'm trying to move caret in textmeshpro inputfeild To A Certain Position In A String of 10 letters but it is not working for some reason i've used the latest version of textmeshpro I've logged the...
View ArticleHololens - Text only visible for one eye
Hey, When I view a tmp ui text label on the hololens it is only displayed on the left eye, which makes it look quite strange! I have a Canvas set to world space and added the tmp text by right...
View ArticleIs there any existing function or tool to create the Font Asset from a bmfont...
I have some legacy bmfont assets and I want to used it with TMP. I know there is a tool to create font asset from TTF files and I'm looking for a tool to migrate the bmfont asset, aka a .fnt with a...
View ArticleTextMesh Pro: Assign a name for its meshes
Looking at a memory snapshot in the Unity Profiler, it shows various meshes without a name. These seem to be coming from TextMesh Pro. Could you please assign any TextMesh Pro run-time generated mesh a...
View ArticleUI Doesn't Accept Functions with more than two Arguments or Arrays?
I'm confused, I was able to get my button to work with a function with one argument. But when I add a second argument or an Array I could no longer find the function. What gives? Code (CSharp): Public...
View ArticleUI Buttons don't fire events on fast input
Hi everyone. I'm making a mobile game, where player will able to rapidly change characters by pressing ui buttons on the screen. I'am trying to use standart unity UI buttons, and they work ok from the...
View ArticleAdd more excludes to Project GUID Migration Utility
Trying to migrate a large project from 2017+Asset to 2018+Package the GUID migration tool would take about 30 hours because it parses .blend files, by editing the source to and adding .blend to the...
View ArticleCrossFadeAlpha - can someone explain this peculiarity?
Had the same problem with Unity 5 as well. Had submitted a bug back then, but tbh I am not sure if it is a bug or if I am missing something. Now using 2018.3. The CrossFadeAlpha function refused to...
View ArticleMove cursor to end of text
Hey there Stefan and team, question for you. We have the use case of programatically selecting a TMP_InputField component and setting the cursor at the end so somebody can start typing from the end....
View ArticleMapbox SDK render zoomable Map on Canvas
Hi, with the Mapbox SDK I've created a zoomable map. It works well when rendered on an orthographic camera, but I want to display the map on a UI canvas. Please let me know if you got an idea or maybe...
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