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TextMesh Pro: Assign a name for its meshes

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Looking at a memory snapshot in the Unity Profiler, it shows various meshes without a name. These seem to be coming from TextMesh Pro.

Could you please assign any TextMesh Pro run-time generated mesh a name. This would make it easier to see where such mesh comes from, without having to inspect them in detail.

The name should only be assigned in a development build, to keep memory usage low(er) in master/release builds.


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