Looking at a memory snapshot in the Unity Profiler, it shows various meshes without a name. These seem to be coming from TextMesh Pro.
Could you please assign any TextMesh Pro run-time generated mesh a name. This would make it easier to see where such mesh comes from, without having to inspect them in detail.
The name should only be assigned in a development build, to keep memory usage low(er) in master/release builds.
Could you please assign any TextMesh Pro run-time generated mesh a name. This would make it easier to see where such mesh comes from, without having to inspect them in detail.
The name should only be assigned in a development build, to keep memory usage low(er) in master/release builds.