Okay. I've been working with Unity UI's InputField class for some time now, and I'm frustrated enough by its limitations that I felt the need to start a thread. I have two major complaints about it, along with suggestions for how to fix them!
2 basic features that InputField really needs to get
- PROBLEM 1: The ActivateInputField() method auto-selects all text in the activated InputField. This is hugely inappropriate for large text fields--it leads to frustrating situations where users accidentally erase loads of text...
2 basic features that InputField really needs to get