[5.2] Terrible performance moving some Sprite or Text
View attachment 160221 when some thing like Sprite || Text moving , cause a lot of GC and CPU in Graphic.Rebuild() Terrible performace in mobile ~~
View ArticleIsPointerOverEventSystemObject always returns false on mobile
Calling IsPointerOverEventSystemObject works great in unity editor and standalone builds but on mobile devices (Android to be more specific) it always returns false. Is this a bug or am I missing...
View ArticleUpgrading to Unity 5.2 - UI Problem with Raycast Target
Hi, Maybe I'm misunderstanding something simple here, but I just upgraded to Unity 5.2 this morning and I'm now having several issues with many of my UI buttons. After troubleshooting for about 3 hours...
View ArticleUI Elements Sorting Problem in 3D World Space Canvas
Hi, I am new to posting on Unity forums so hopefully this is in the right forum. I am working on an application which is heavily reliant on a Floating Label system in a 3D scene. (in a World Space...
View ArticleAbility to add enum argument to button functions
A feature I would love to see is for buttons to be able to call functions with an enum type argument for instance... Code (csharp): public enum type { fire, water } public void SetType(type t) {...
View ArticleScrollbar Scrolling in Opposite Direction
Hi there, I am having a problem with Unity's scrollbar. Everything 'almost' works - except the scrollbar drags the items in the wrong direction! Up is down and down is up. Changing from 'top to bottom'...
View ArticleColor Picker
I created a color picker for anyone to use. GitHub Repo View attachment 111810 Should be really easy to use. Just add the prefab to the canvas, hook up an even, and it's good to go. Code (CSharp):...
View ArticleCan you stop a certain object from blocking eventtriggers?
I'm trying to create a drag and drop system with the new GUI. I decided to add eventtriggers to detect what button the mouse is over, so I can drop it there. The problem is, the object I'm dragging is...
View ArticleUnity UI Screenshots
Hi! Are you making something cool with the new UI? We would love to see the kind of things you are creating with the beta. This gives us an idea about what you are using it for, and helps us focus our...
View ArticleVertexHelper.AddUIVertexTriangleStream() - Bug or misuse?
Hi all, In updating my UI asset for Unity 5.2.2 I noticed something odd, namely that only the last triangle stream added gets drawn. For example: Code (CSharp): protected override void...
View ArticleHierarchy rearranges itself
In Unity 5, I started noticing that when I open a project, it's hierarchy has been almost completely jumbled, the only thing I can rely on is parent/child relationships. This hasn't been a problem for...
View ArticleDynamically sized scroll-able list. Need some help here!
Alright, guys! I'll try to explain to my best ability. What I am trying to do: I am trying to make a horizontal scroll-able list of images that all have the same size (1024x1024px). This list contains...
View ArticleUnity image importer distorts images
Hi All, This subject was already discussed several times, but I still see unresolved issues here. (Please read to the end before you start posting critical notes to this topic ) I have an image: View...
View ArticleYield not working with onClick.AddListener.
Here is a strange behaviour that I found: Code (JavaScript): function Start() { button.GetComponent(UI.Button).onClick.AddListener( BtnFunction ); } function BtnFunction() { print("test 1");...
View ArticleNew UI system causes performance issues
After I switched to the new UI system, I found my game running much less smoothly. I opened the Unity profiler, and after some experimentation, found that any script accessing the new UI elements...
View ArticleBaseMeshEffect that removes elements.
I implemented a UnityEngine.UI.BaseMeshEffect (originally a BaseVertexEffect) that removes items instead of adding. My goal is still to remove (n) number of vertices (like the last letters on a...
View ArticleHow can I load my UI that I made in one scene to another?
Sorry if this question is dumb, but I am wondering how one goes about loading a UI made in a scene and loading it into another, so that every scene has this UI on it? Thanks! Best, Kevin
View Article[5.2.2]Build dll with UnityEngine.UI.dll show error when the first time...
View attachment 160796 i have try build with */UnityExtensions\Unity\GUISystem/UnityEngine.UI.dll and */UnityExtensions\Unity\GUISystem\Standalone/UnityEngine.UI.dll still error...but playing is ok. by...
View ArticleUI (?) transparency-based animation
I had seen a video on youtube some time ago that it is possible to animate a UI element (image?) based on the shade of grey that the part of the element is colored in. It had an example with 3 squares...
View ArticleFunction of "Child alignment" in "Vertical layout group"
Hiya! I'm totally new to Unity and probably doing something wrong. I'm trying to create a list to scroll through with a vertical layout group. The thing is, that when I create a new child for the...
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