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New UI system causes performance issues

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After I switched to the new UI system, I found my game running much less smoothly. I opened the Unity profiler, and after some experimentation, found that any script accessing the new UI elements (specifically to alter their text in order to display the player's score) created a large amount of Garbage Collection. I was unfamiliar with that term, and after looking it up, I found that it is most likely the cause of my problem, and yet I cannot figure out how to fix it. Is anyone else...

New UI system causes performance issues

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