Hi, I am new to posting on Unity forums so hopefully this is in the right forum.
I am working on an application which is heavily reliant on a Floating Label system in a 3D scene. (in a World Space Canvas)
UI Elements Sorting Problem in 3D World Space Canvas
I am working on an application which is heavily reliant on a Floating Label system in a 3D scene. (in a World Space Canvas)
-Labels need to be able to have partial transparency for fading
-Labels need to be occluded by 3D scene objects
-Labels need to be Sorted in order according to camera distance
-The system needs to be able to accommodate hundreds of labels
Essentially I want to...-Labels need to be occluded by 3D scene objects
-Labels need to be Sorted in order according to camera distance
-The system needs to be able to accommodate hundreds of labels
UI Elements Sorting Problem in 3D World Space Canvas