Stencil properties in UI shader, using Shader Forge
Hello, I have a custom made shader (made in Shader Forge) which I would like to use as a part of my UI for rendering some images inside a Scroll View. However, when I try to use this shader for UI...
View ArticleUpgraded to 5.2. fps drop from 60fps to 40fps when ui is on screen
Will there be a patch for the slow UI with unity 5.2?
View ArticleFPS drops from 200 fps to 15 fps
Hi @Tim C @phil-Unity Are you guys aware of dragging scrollrect drops my fps from 200 to 15 fps. When I close pixel perfect of canvas, it seems it works good, but this time my images inside panel looks...
View ArticleHow add a function for all UGUI Events
First ,My English is very bad。so maybe have many errors in question my question is have a method add a script function,any ugui events happened,first call this function(this function used to log users...
View ArticlePossible SetParent bug in 5.2?
Hi! r1.SetParent(continent.topOverlays.transform,true); modifies UI object world position inside Edtior, but if I drag-and-drop it manually, position retains. Is it because I'm using script from the...
View Article[5.2] Scroll Rect elements disappearing and Slider broken at value "0"
Hi Unity team, I notice two other visible bug in Unity 5.2 : First is when you suppress UI element inside a Scroll Rect + 2D Rect mask + Layout combo, some element disappear from the list (they appear...
View ArticleProblems with button interaction running full screen on widescreen monitor
Hi, We discovered that if our project is running full screen on a widescreen monitor the UI will look correct but the buttons will react as if the screen was 4:3. In other words, if you put the mouse...
View ArticleHow to set the font to have fixed letter size?
Previously in Unity 5.something... the labels were nice and fixed, for instance letter/number 1 was the same width of number 7, but in newer Unity versions every letter7number seems to have it's own...
View ArticleBased on text content increase container size
For my game, I am using new Unity UI. I have question regarding this. I want to increase my container size based on more number of characters enter into text area. So based on text, I want to increase...
View Article[5.2] Caret missing in InputField (even in the default one)
The caret is always missing in our InputFields since the update to Unity 5.2. The caret object is still created by the InputField and contains the usual Canvas Renderer and Layout Element components,...
View ArticleUI panels... how to receive shadow?
I do not mean casting shadows with a background mesh, nor adding the 2d shadow script, but rather receiving shadows from world objects... does anyone know if this is possible? cause it sure doesn't...
View ArticlePaste Text in WebPlayer
I am creating an application that uses a lot of text and images, the user is able to paste in the URL to images and the WebPlayer will download it and display it on the screen. The download etc all...
View ArticleUnity 5.2: UI performance seems much worse
I have a roguelike game: it's 2D, uses pixelart sprites and is written entirely using blits to the UI in unity. Because I heard that 5,2 was going to give better performance through better batching I...
View ArticleHow to disable (hide) UI elements without disabling them
Hi I have an issue where I want to hide certain elements without actually disabling them. So if I have a toggle that turns another UI element on and off, how can I achieve this without changing the...
View ArticleNested canvas anchor resets
I have ParentCanvas -> Panel1 -> ChildCanvas -> Panel2 structure in a scene with the ChildCanvas and Panel2 RectTransforms set to stretch. If I disable and re-enable the ParentCanvas object,...
View ArticleNested Canvases do not Save Anchoring Settings
1) What happened? Nested UI canvases do not seem to retain their anchoring settings (as set by the rect transform component) upon saving->reopening or hitting play. This bug is new as of either...
View ArticleUnity UI Text cannot go over 55 Font size
For some reason my font size cannot go over 55. And no I tried adding more with to the object and height still no luck...
View ArticleWhy does the fullscreen bug have no priority?
View attachment 149817 No ETA for a fix. What's going on people? http://issuetracker.unity3d.com/iss...which-aspect-ratio-is-different-then-monitors...
View ArticleText Elements not appearing, not scrolling and apk size in Unity 5.2
Hi there, I updated to Unity 5.2 and unfortunately there are many bugs with the UI. 1. If you have a scrollable panel the text does not scroll anymore. 2. Some texts are not visible. I already played...
View ArticleEventSystem's PhysicsRaycaster causes allocation every frame
Can someone else confirm this? Just adding a Physics Raycaster component to the main camera will cause 40B of allocation every frame as a result of Physics.RaycastAll(). The 2D Graphic Raycaster...
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