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Unity 5.2: UI performance seems much worse

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I have a roguelike game: it's 2D, uses pixelart sprites and is written entirely using blits to the UI in unity.

Because I heard that 5,2 was going to give better performance through better batching I took an fps count by turning off vsync in the quality settings and running the game in the unity editor. I was getting about 330 fps.

After upgrading to 5.2 I tried it again and was only getting 130-160!

Is there something I might have missed or has UI performance actually got worse in 5.2?...

Unity 5.2: UI performance seems much worse

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