I have a roguelike game: it's 2D, uses pixelart sprites and is written entirely using blits to the UI in unity.
Because I heard that 5,2 was going to give better performance through better batching I took an fps count by turning off vsync in the quality settings and running the game in the unity editor. I was getting about 330 fps.
After upgrading to 5.2 I tried it again and was only getting 130-160!
Is there something I might have missed or has UI performance actually got worse in 5.2?...
Unity 5.2: UI performance seems much worse
Because I heard that 5,2 was going to give better performance through better batching I took an fps count by turning off vsync in the quality settings and running the game in the unity editor. I was getting about 330 fps.
After upgrading to 5.2 I tried it again and was only getting 130-160!
Is there something I might have missed or has UI performance actually got worse in 5.2?...
Unity 5.2: UI performance seems much worse