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UI Overdraw Test Opaque vs. Transparent

I've been working on optimizing UI recently and today I did a test to see if using opaque shaders would make any difference. I made a scene with sets of 20 nearly full screen images overlapping one...

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Slider issue.

I am having this strange issue with sliders. When I add a new slider and hook up a function to the on value changed event, Unity puts a default value of zero for the event. When I change the slider in...

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Particular scroll rect not working, but other I made do

Hello! So I've used scroll rect many times before (even in this project), but for some reason I can't get it to work here. I want a simple scroll up and down, but it doesn't work in-game. What's...

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Context Filter Warning (Newbie Question about Unity UI)

To avoid any XY problems here's my Goal: I"m trying to create a TextViewer that expands and contracts dynamically and is scrollable. I accomplished this by doing the following: Created a Panel named...

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‘Raycast Target’ enabled by default on Image/Text

So I found this link accidentally https://unity3d.com/cn/learn/tutorials/topics/best-practices/fill-rate-canvases-and-input with this "cool" part: Given that all Raycast Targets must be tested by the...

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slider does not disappear

when i change the slider value from 100 to 0 this happens http://imgur.com/a/AOGhN

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Why do UI components appear skewed in the Scene View?

I seem to have trouble understanding how do UI components appear in the Scene View: See this big white box in the Game View and in the Scene View? Well, this is an empty Image UI component. As you can...

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Scrolling an animation page to page

I'm looking for an asset that would allow me to scroll animation page to page (to select a player). Only one animation shlould appear at the screen at one time. All the asset I saw are proposing to...

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WaitingForJob (not related to occlusion culling)

Ever since 5.2 came out, we have been getting enormous spikes (like 40ms) every second or two from what the profiler is calling "WaitingForJob." I've seen people asking about this before, but they...

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Material missing when load UI prefab from assetbundle with a custom font as...

repro step: 1.Open My project with unity5.3.5p3, load Scenes/Main.unity. 2.Run game in editor. 3.'Canvas' has a component 'TestPanel' will load three UI Prefab by three ways. 4.Load UI prefab from...

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Free Script - Particle Systems in UI Screen Space Overlay

I haven't been too active in the Unity forums, but I am a professional dev who has been working with Unity for several years. I've recently been working with the superb new team at Section Studios in...

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OnRectTransformDimensionsChange not called if Canvas NOT PixelPerfect?

I was working on a UI element that can be dragged around by other devs while not in play mode. Whenever the element is moved, some code needs to be called. For this, I wanted to use the...

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Diablo style inventory system

Hello, So i was wondering how hard is it to create a diablo style inventory system and is it worth it. And are there any tutorials on how to create a diablo style inventory using Unity 5 because...

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Adjustable Character Spacing - free script

I was dismayed to find that the new 4.6 uGUI Text component supports line spacing, but not letter spacing. Especially since the later versions of NGUI had this option. I figured that when the UI source...

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[Solved] Scrolling dynamically-sized text

Yes, this thread again. My latest n00b adventures involve deciphering the GUI system. I'm doing a little test-harness for a dialogue experiment. This seems like a simple problem but I've been butting...

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Tab between input fields

I have a simple login form with email and password input fields next to each other. Now I set up 2 input axes called UI Horizontal and UI Vertical and set them as navigation axes in the Event System....

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UI Button not working as Prefab

Hi, I have the following issue: I have created a UI 'element' consisting of Panel, containing a Button and 3 Images. The Button itself has a Text, as it is by default. Everything is working great....

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Builder GUI - Like in RTS game

Hi Guys! I would like to creat a gui which is similar like rts. The concepct when i click or push a button a menu will open and i can click and put 3d models to the game space Something like this...

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Anchor line out of canvas [SOLVED]

Hi, I always place my anchors in the line it show when you click on it with the little stripes, but what do I do when the line is out of the canvas? You can't put the anchors on them.

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Dynamic Sizing for UI

I am trying to set up dynamic sizing for some of my dynamic and interactive UI stuff and am having great difficulties: What I Want: View attachment 199118 I have a parent panel called ConsolePanel, and...

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