I've been working on optimizing UI recently and today I did a test to see if using opaque shaders would make any difference. I made a scene with sets of 20 nearly full screen images overlapping one another rendered with a varying degree of shaders. I modified the normal Image shader as well as the "fast" shader found here https://unity3d.com/learn/tutorials...s/fill-rate-canvases-and-input?playlist=30089.
Surprisingly in both the fast and default UI shaders I...
UI Overdraw Test Opaque vs. Transparent
Surprisingly in both the fast and default UI shaders I...
UI Overdraw Test Opaque vs. Transparent