SpriteRender has a nice way to set unique Material properties using the "SpriteRenderer.SetPropertyBlock".
Unfortunately, this is not possible with the Image component.
Does anyone know of a way to achieve this with the Image.
So essentially have one Material, applied to multiple Images with different values dictated by a Component.
Unfortunately, this is not possible with the Image component.
Does anyone know of a way to achieve this with the Image.
So essentially have one Material, applied to multiple Images with different values dictated by a Component.