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UI looks different in Editor and iPhone 6 Plus

Hi all, Please see the attached screenshot, which shows the Unity editor on the left, and the app running on my iPhone 6 Plus. Please can someone explain why the UI has not scaled correctly on my...

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Button doesn't work when keyboard is open (Android)

Hello everyone, I have an inputfield and a button in my application. If I open the app in my smartphone and I click on the inputfield opens the keyboard. But when the keyboard is open I can't click on...

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bad UI performance on android in PutGeometryJobFence

Hello everybody, I'm optimizing UI and I noticed I can't get beyond ~10 fps on my Nexus 7, android 6.0 device. Can you help me track down the source of the problem? We have quite a few UI elements such...

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Bold and italic font variants

It seems that in 5.2, bold and italic font faces are no longer being automatically detected and used in rich text or in the font style drop-down. Instead, the regular font is just being stretched or...

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Improper scaling in fullscreen

Hi guys. I'm having this weird problem. The UI shows correctly in windowed mode (any resolution) but when I go fullscreen it only shows right with native resolution. Anyone know what might be the...

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Modifying the shader properties of only one object?

So I'm playing around with shaders and it seems to be impossible to modify the shader properties of on UI object only. The CanvasRenderer only has a GetMaterial method, no material field. So I always...

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Particle Scaling for Particle-UI-Elements

Hi, I still cannot find a way to scale my particle systems if I use them integrated in the UI. They work perfectly within the new UI, sorting, rearranged etc., but they can't be scaled, which is...

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UI Materials

Hi Guys, Is there a way to throw normal / height / emissive / specular maps onto a material that Unity's UI can handle? Thanks!

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Handling Event Input Offscreen

I am working on a game where the player can manipulate an in game computer with a mouse. The way I am doing this is by having a canvas offscreen from the rendering camera which has its own camera that...

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Android: Poor Performance w/ Large Images

I'm working on a App (not a game!) built with Unity, and it consists of a number of full screen panels. Testing with a 2013 Android Nexus 7, I've noticed that performance drops extremely quickly as I...

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Layout Group and ContentSizeFitter in child

Hey everyone ! So, Here is a graph of my UI : View attachment 147646 . Basically, every Element is an expandable element and the list of elements is dynamic. I need my red RectTransform size to be...

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UI not displaying on top

Right now I'm using Screen Space - Camera for my Camera Canvas setting. When the camera runs into models and stuff in my game. The models go through my UI. How do I keep my UI to always be on top and...

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Text cutting words

Hello there, I am using an UI Text and when I set the text it sometimes split words in two parts for exemple when I set in the text "Hello World" I get : Hell o World But If I set "Hello World" (with...

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Inexplicable UI flickering in 5.1.0f3

After upgrading my project to Unity 5.1, some of my UI elements have begun to inexplicably flicker and disappear at random. I have scoured the change log looking for a possible explanation but I cannot...

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Problem Touch Screen Button - Event Trigger (Pointer Enter)

Hello! I'm developing a 2D game for mobile. I created a Sensitive button touch for the character walk right by using Canvas + Event Trigger ("Pointer Enter" to walk and "Pointer Exit" to stop walking)....

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[5.2] Adding an animated arrow image/sprite at the last letter of Text

Hi, I want to add some sort of visual indicator in the form of an arrow at the end of the text to tell them that they should click on the screen to advance the dialogue, but I'm having trouble...

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UnityEngine.UI.dll is in timestamps but is not known in assetdatabase

I'm using beta 19 on Windows and still quite constantly get the error "Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll' is in timestamps but is...

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VertexHelper.AddUIVertexTriangleStream() - Bug or misuse?

Hi all, In updating my UI asset for Unity 5.2.2 I noticed something odd, namely that only the last triangle stream added gets drawn. For example: Code (CSharp): protected override void...

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Ripping sounds???

Hello, I have a completed .exe file of a program I published in Unity BUT the code and the project is on a hard drive that got destroyed. The published .exe program, however, was backed up. I later got...

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I'm having this Canvas error...

MissingMethodException: Method not found: 'UnityEngine.CanvasRenderer.get_cull'. UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () View attachment 168916 I tried everything and I don't know how to...

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