UI looks different in Editor and iPhone 6 Plus
Hi all, Please see the attached screenshot, which shows the Unity editor on the left, and the app running on my iPhone 6 Plus. Please can someone explain why the UI has not scaled correctly on my...
View ArticleButton doesn't work when keyboard is open (Android)
Hello everyone, I have an inputfield and a button in my application. If I open the app in my smartphone and I click on the inputfield opens the keyboard. But when the keyboard is open I can't click on...
View Articlebad UI performance on android in PutGeometryJobFence
Hello everybody, I'm optimizing UI and I noticed I can't get beyond ~10 fps on my Nexus 7, android 6.0 device. Can you help me track down the source of the problem? We have quite a few UI elements such...
View ArticleBold and italic font variants
It seems that in 5.2, bold and italic font faces are no longer being automatically detected and used in rich text or in the font style drop-down. Instead, the regular font is just being stretched or...
View ArticleImproper scaling in fullscreen
Hi guys. I'm having this weird problem. The UI shows correctly in windowed mode (any resolution) but when I go fullscreen it only shows right with native resolution. Anyone know what might be the...
View ArticleModifying the shader properties of only one object?
So I'm playing around with shaders and it seems to be impossible to modify the shader properties of on UI object only. The CanvasRenderer only has a GetMaterial method, no material field. So I always...
View ArticleParticle Scaling for Particle-UI-Elements
Hi, I still cannot find a way to scale my particle systems if I use them integrated in the UI. They work perfectly within the new UI, sorting, rearranged etc., but they can't be scaled, which is...
View ArticleUI Materials
Hi Guys, Is there a way to throw normal / height / emissive / specular maps onto a material that Unity's UI can handle? Thanks!
View ArticleHandling Event Input Offscreen
I am working on a game where the player can manipulate an in game computer with a mouse. The way I am doing this is by having a canvas offscreen from the rendering camera which has its own camera that...
View ArticleAndroid: Poor Performance w/ Large Images
I'm working on a App (not a game!) built with Unity, and it consists of a number of full screen panels. Testing with a 2013 Android Nexus 7, I've noticed that performance drops extremely quickly as I...
View ArticleLayout Group and ContentSizeFitter in child
Hey everyone ! So, Here is a graph of my UI : View attachment 147646 . Basically, every Element is an expandable element and the list of elements is dynamic. I need my red RectTransform size to be...
View ArticleUI not displaying on top
Right now I'm using Screen Space - Camera for my Camera Canvas setting. When the camera runs into models and stuff in my game. The models go through my UI. How do I keep my UI to always be on top and...
View ArticleText cutting words
Hello there, I am using an UI Text and when I set the text it sometimes split words in two parts for exemple when I set in the text "Hello World" I get : Hell o World But If I set "Hello World" (with...
View ArticleInexplicable UI flickering in 5.1.0f3
After upgrading my project to Unity 5.1, some of my UI elements have begun to inexplicably flicker and disappear at random. I have scoured the change log looking for a possible explanation but I cannot...
View ArticleProblem Touch Screen Button - Event Trigger (Pointer Enter)
Hello! I'm developing a 2D game for mobile. I created a Sensitive button touch for the character walk right by using Canvas + Event Trigger ("Pointer Enter" to walk and "Pointer Exit" to stop walking)....
View Article[5.2] Adding an animated arrow image/sprite at the last letter of Text
Hi, I want to add some sort of visual indicator in the form of an arrow at the end of the text to tell them that they should click on the screen to advance the dialogue, but I'm having trouble...
View ArticleUnityEngine.UI.dll is in timestamps but is not known in assetdatabase
I'm using beta 19 on Windows and still quite constantly get the error "Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll' is in timestamps but is...
View ArticleVertexHelper.AddUIVertexTriangleStream() - Bug or misuse?
Hi all, In updating my UI asset for Unity 5.2.2 I noticed something odd, namely that only the last triangle stream added gets drawn. For example: Code (CSharp): protected override void...
View ArticleRipping sounds???
Hello, I have a completed .exe file of a program I published in Unity BUT the code and the project is on a hard drive that got destroyed. The published .exe program, however, was backed up. I later got...
View ArticleI'm having this Canvas error...
MissingMethodException: Method not found: 'UnityEngine.CanvasRenderer.get_cull'. UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () View attachment 168916 I tried everything and I don't know how to...
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