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VertexHelper.AddUIVertexTriangleStream() - Bug or misuse?

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Hi all,

In updating my UI asset for Unity 5.2.2 I noticed something odd, namely that only the last triangle stream added gets drawn. For example:

Code (CSharp):
  1. protected override void OnPopulateMesh(VertexHelper vh){
  2.     vh.Clear();
  3.     List<UIVertex> l1 = elements[0].GetUIVertexTriangleStream(...);
  4.     List<UIVertex> l2 = elements[1].GetUIVertexTriangleStream(...);
  5.     vh.AddUIVertexTriangleStream(l1);
  6.     vh.AddUIVertexTriangleStream(l2);
  7. }
Running this code only shows the...

VertexHelper.AddUIVertexTriangleStream() - Bug or misuse?

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