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Particles within the new GUI

How can i properly implement particle systems within the new gui? I want to anchor them at the right places and so on. What i did was adding a rect transform and a canvas renderer, but they do not...

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Particle Scaling for Particle-UI-Elements

Hi, I still cannot find a way to scale my particle systems if I use them integrated in the UI. They work perfectly within the new UI, sorting, rearranged etc., but they can't be scaled, which is...

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How to calculate the width of a text string of a specific font and font-size

I wanted to calculate the width of the text string with a specific font and font size. It's like a "SizeWithFont" method in ObjectiveC. Someone please help me on this.

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Improper scaling in fullscreen

Hi guys. I'm having this weird problem. The UI shows correctly in windowed mode (any resolution) but when I go fullscreen it only shows right with native resolution. Anyone know what might be the...

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Unity 4.6 UI: How to prevent Deselect(losing focus) in InputField

Hi guys, I need to prevent deselect in InputField. For example : I have smiles popup and I want to show it when you got focus on InputField (you see native keyboard and I want to show that popup above...

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Fixed Size on Custom Font

When assigning a dynamic font to a Text object. It will scale the text depending on the FontSize. However, I need to use a custom Font using the glyphs I already baked into a texture. The problem is...

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Reducing draw Calls

Hello, currently im workin on reducing draw calls in my uGUI. But since uGUI renders the objects accordingly to their hierarchy, this process is pretty weird. So i put each Text in a seperate Canvas...

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Inexplicable UI flickering in 5.1.0f3

After upgrading my project to Unity 5.1, some of my UI elements have begun to inexplicably flicker and disappear at random. I have scoured the change log looking for a possible explanation but I cannot...

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Toggle onValueChanged called even if toggle state wasn't changed

Is this by design that onValueChanged is raised even if the state of a toggle wasn't changed (i.e. click again on a selected toggle in the group)?

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Dropdown Deselect Issue

Hello guys, In my UI, I have an options settings with a dropdown and couple of slider and toggle. Problem is when I click on the dropdown, then clicking anywhere on the screen or on the dropdown again...

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Button Repeat

I guess I'm blind - I am some times. In GUI, there's something called GUI.ButtonRepeat which fires every frame as long as the button is pressed. I was expecting - hoping - that the new GUI button would...

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[SOLVED] RectMask2D and ScrollRect update

I have a ScrollRect with a viewport that contains a RectMask2D. The content of the ScrollRect has a list of children, expanding beyond the viewport (so they get culled by the RectMask2D). I remove the...

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[Solved] Can't get the rect.width / rect.height of an element when using layouts

Hi, i need to get the width and height dimension of a ui rect element during runtime to adjust the tiling/offset of a ui material texture. Code (CSharp): width =...

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UGUI text broken

I used dynamic font in my project, when many Chinese character text show on UI, the font texture rebuilding, and the text uv wrong,All the text broken. I Used Unity 5.2.3p3, Can someone help me ? Thank...

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Unity 5.3.1p1 randomly crash on MultiplyMatrices3x4

Code (JavaScript): Incident Identifier: 27E220F4-9340-4FFC-8B98-9C907A14089E CrashReporter Key:   0311432c23ccdf28e64dea8a9c3d5d1d7e1e8e6a Hardware Model:      iPhone7,1 Process:             towerhero...

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Scroll Rect not working with a gamepad.

I'm trying to build my ui to be compatible with a gamepad, but I've hit a snag when trying to navigate through my scrollrect which is filled with dynamic content (an inventory menu, to be exact). I've...

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GUI element attached to a GameObject

Hi there! I have seen this question asked many times, unfortunately I am unable to find conclusive answers. All I am looking for is to have a uGUI element following a GameObject. Example: a Text...

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[Solved] UI Components gone missing

Hello, today when I booted up my project my HUD was suddenly entirely broken. All the components (Text and Image) are now missing scripts. Is there a way to fix this? I don't want to rebuild my HUD ;_;...

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LayoutGroup subclassing, HorizontalWrapLayoutGroup

Hello, this is my first post here. I am trying to create a variable width wrap grid similar to this. For my use I'm looking for it to place children horizontally until it reaches the right edge of the...

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HUD examples

I'm looking for tutorials or examples of a working HUD like this one from League of Legends. http://pre11.deviantart.net/2ea9/th...egends_zed_hud_by_toranasoverlays-d830trj.png Mostly i just need the...

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