Quantcast
Channel: UGUI & TextMesh Pro
Browsing all 23263 articles
Browse latest View live
↧

[5.2.1f1] UI disappears if D3D9 standalone window is resized, or after first run

If you resize our standalone client window, the UI disappears. This also happens after the first time we run our client, until we rebuild it. This did not happen in 5.1.1f1. This does not happen in...

View Article


[5.2] Caret missing in InputField (even in the default one)

The caret is always missing in our InputFields since the update to Unity 5.2. The caret object is still created by the InputField and contains the usual Canvas Renderer and Layout Element components,...

View Article


Multi-touch uGUI

Hello, I have been using NGUI for years and am making the cross over to uGUI. I have a control on the left for vertical thrust and one on the right for horizontal. I cannot figure out how to make it...

View Article

Slider modification: Two values & Two Handles? How?

I'm in need of a slider indicator, in which I can select two values (A low value and a high value). How can I go about this using the Unity UI. Would need two knobs to drag around

View Article

UI components accessing problem when using Word Space as Canvas Render mode

I am new to Unity3d and creating scroll view with the help of NGUI scroll view example scene. I placed the UI Button and add Canvas component and selected "Word Space" as Canvas Render mode because all...

View Article


Auhenticate Instagram and get access token and pass to Unity

I am integrating the Instagram into my unity3d project and want the user to authenticate from unity project like Facebook and i want to get the access token from Instagram to unity project...

View Article

Please help point me in the correct direction.

I am trying to make a canvas that displays quantity of items picked up on screen and has an image as well. I have made a UI already that tells me when i have acquired an item in the console. Could...

View Article

unity recttransform resize sibling index change

Now I get a problem, I have a list use ContentSizeFitter, i changed the slibling index of children, but when i change the size of the parent, the Index of all children get reset?

View Article


How to disable (hide) UI elements without disabling them

Hi I have an issue where I want to hide certain elements without actually disabling them. So if I have a toggle that turns another UI element on and off, how can I achieve this without changing the...

View Article


Dialogue System Tutorial?

Hi all, I'm looking for a tutorial for creating a dialogue system with Unity's new UI, preferably with C#. I'm competent enough to slap something together at this point, but I'd like to learn the...

View Article

Is it possible to trigger UI events when another object is in the way?

Currently I have a card (a small UI button) and play area (a large UI button). When I hover over the play area it highlights and triggers a "pointer enter" event as I want it to. However when I drag a...

View Article

Image may be NSFW.
Clik here to view.

Strange gap between keyboard and input field on iOS

Hi, We've been having a strange issue with a gap appearing between input fields and the text entry area on an app we're developing. Occurs at random, and only about 2% of the time. We think it only...

View Article

Text rendering as blocks briefly. Bug in iOS build.

We are having an issue with text not rendering correctly. It will briefly show as black squares before correcting itself after a frame or two, though it's very noticeable. It happens when we update the...

View Article


Raw Image component always on top of Scroll view

I am customizing the NGUI scroll view scene and added the Raw Image on each item with in the scroll view. All the element visible only with in the scroll view range and hide automatically when it goes...

View Article

How to set a sliders value without the callback being triggered?

Since protected void Set(float input, bool sendCallback); is protected I need to find a way to init my sliders without the callback function to be called. The callback function should be called when a...

View Article


RectMask2D - What am I Missing?

So I read there's this new toy in town, RectMask2D. It's good for UI masking. Awesome. I try it and... can't get it working. What am I missing? I read the API, mmmmkay... I do google searches, forum...

View Article

Adjustable Character Spacing - free script

I was dismayed to find that the new 4.6 uGUI Text component supports line spacing, but not letter spacing. Especially since the later versions of NGUI had this option. I figured that when the UI source...

View Article


Scripted UI Pieces for "Waiting for Opponent to Join" - Help Needed

Hello everyone, I was wondering if anyone had an resources (I do not want hand outs - just resources to read and study and apply). Right now I am developing a two player game and using Photon to manage...

View Article

Alpha Blending UI Elements

I'm trying to do something that I think "just can't be done like this", but I thought I would ask anyway. I'm making a leather embossed look, and in Photoshop, the layers look like this: View...

View Article

Managing 25 animated buttons

I'm trying to think thru the most efficient way to handle a large volume of animated buttons that can't be ganged into a panel. Here's an example of a prototype I whipped up with temp art: Spoiler View...

View Article
Browsing all 23263 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>