Currently I have a card (a small UI button) and play area (a large UI button). When I hover over the play area it highlights and triggers a "pointer enter" event as I want it to. However when I drag a card over the play area, the play area no longer highlights nor triggers the event (presumably because the card is now in the way).
So my question is: is there anyway to make the large button (underneath) still recognize events from my cursor while still keeping the small button rendered and...
Is it possible to trigger UI events when another object is in the way?
So my question is: is there anyway to make the large button (underneath) still recognize events from my cursor while still keeping the small button rendered and...
Is it possible to trigger UI events when another object is in the way?