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How do I set Text size less than 1? (Or make it as small as I need?)

I have a scene where each of my tiles are 1 unit large, and I'd like to display some text next to some of the objects. Based on the tutorials, I've attached a canvas to the object and set its "Render...

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UnityEditor.UI reference missing

Hi all, As stated in this Unity Answers thread, the UnityEditor.UI is not accessible for import. "using UnityEditor.UI" does not compile....

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I2 Localization --------now supports the Unity New UI and Unity 5!!!

Hey guys! I'm glad to announce that the new version of I2 Localization is now available in the Asset Store! The Unity's new UI support was upgraded to the latest 4.6 version and added quite a few...

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How to track if Input hits UI vs Game

For the game I'm building, I need to use a very low level implementation for tracking input because I need greater control. This means that for mobile i'm using Input.Touches to get all current touches...

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Move Horizontal Layout Group child with animator?

Hi, it is possible to move a child whose father has a HorizontalLayoutGroup with an animator or another way?

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World Space canvas bounce out after character stop moving

Just as the title described, the world space canvas will bounce out sometimes after the character stop moving and go back to normal if the character slightly or move again. I attached a video here for...

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Curved UI for VR

At the moment I'm trying to figure out how the curved UI is done in certain VR apps. A good example is the interface of Discovery VR for the Oculus Rift and some other applications. I tried to search a...

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How to do tutorial masking

Good morning everyone! Currently trying to work on a tutorial for my game and wished to mask areas of the screen to highlight to the user the different aspects of the tutorial as they progress through...

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Fullscreen Gui Bug?

Hi all, I have a big problem. My game uses new unity gui and I have problem with full screen in standalone build (windows). Problem is on image below. My mouse must be in different position than the...

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Content Size Fitter adapts ImageRaw to text, but not Image?

Hello there, I've looked around to try and understand the use of Content Size Fitter and Layout Groups, in order to resize a parent to adapt to the child Text content. I think I've got the gist of it,...

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UI for 2 different orientations

Hi, I am quite confused how to complete my task in a best way. Here is a case - I got UI for 2 orientations, but those UI structures are completely different: they use the same elements/panels/blocks...

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Issue with UI when updating to latest patch

So we tried to move to 5.2 and .... I should not talk about it as it brings back bad memories. We had a UI that was just fine and suddenly, the view got us wondering why we pay for this. Then we...

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Radial UI layout in Unity, Code included

Hey everyone, I wanted to have a Radial Layout for something I'm working on and I thought the code might be useful to someone else. It's right here -...

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Scroll Rect and Scroll Bar - Arrow keys control

So far you can control the scroll rect by pressing the mouse left button down and draging or using the middle mouse scroll. I don't really see an option to use arrow keys and its something that i need....

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UI elements collision detection or other proximity thingy

Hi guys! I want to make two different UI elements know when the are close to each other and if they are make one the child of the other. This is so I can put them in a layout group and tidy things up....

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Wrapping UI around a cylinder?

Is it possible to wrap UI around a cylinder? If not, is there an asset that will allow me to do that?

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Volume slider not moving in pause menu

I'v attached this script to the canvas: Code (CSharp): public void  VolChange(float val)     {         AudioListener.volume = val;     }       // Use this for initialization     void Start () {...

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Please advise on how we are supposed to use Constant Physical Size.

Hi, I know you guys have only recently changed the way canvas scaling works but the documentation on how to use Constant Physical Size is really sparse so I was hoping to get some answers here. I have...

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UI Buttons click areas are offset at lower resolutions for all projects.

I noticed with running our own project and the unity sample project that as we lowered the resolution of our build, the buttons' click areas start drifting to the left, but the buttons were in the same...

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UI Trigger is Offset in Fullscreen Standalone

Hello guys,I have been pulling my hair out trying to understand if this is a me problem or a Unity one. To preface: I have another project in which i have gotten some UI set up and everything works...

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