Text has gone pink in Android!
Hi, I know pink is the missing material or shader, but I'm using just Arial font, looks normal on PC, when taken to Android all the fonts go to pink, I'm unsure what it happening, or what the fix might...
View ArticleBullet point list
Hey all, I want to achieve a simple "bullet point list" like layout such as below: Item 1 - long text here that will wrap according to it's window size Item 2 - another long text here Item 3 - etc. I'm...
View ArticleHow to slide an UI Panel in unity 5?
I have to slide a Panel from left to right direction in Unity 5, after clicking a button but I do not know how to implement that. I just currently use enable/disable for hide and show the Panel but I...
View ArticleAtlas/Sprites leakage in UI
1) If you have disabled button with sprite on scene - after you load other scene atlas will still be in memory. 2) If you add sprites to Button Sprite swap tab, and switch button behaviour to color...
View ArticleDifferent GUIs for different systems?
Hi there, how can I build two GUIs (one for iOS-devices and one for Android-devices) in one App/Game? I want to develop an App which checks at start if it's running on iOS or Android (via PlayMaker)...
View ArticleBaseInputModule - Process() not being called
I have a prefab instance TestUI. I attached a class TestBaseInput (inherits from BaseInputModule) along with an event system. Everything was working fine. Process() was being called on TestBaseInput....
View ArticleUI button ignoring touch input Android
Hi. I am facing a very weird issue, where the button ignores input (around 60% of the time) only on Android device. This means the end user would have to press the button multiple times until it works...
View ArticlePerformance issue with ScrollRect.LateUpdate()
Hi guys, in my Android game there's an evident lag when I tap a button to open a scrollable list of prefabs. I have two ScrollRects that can be open separately, the one that should be less...
View ArticleUI:Toggle Highlighted state stay on even when mouse isn't over the toggle
Hi. First sorry for any mistake I could make since I'm not fluent in english My goal is to have several clickable icon representing a spell in my game. When I click an icon I make it the active spell....
View ArticleCreate Button that Captures Input, but Doesn't Block Input?
I've got an invisible button that I use for debugging purposes. When you tap it three times in quick succession, it opens a debug options window. The problem is, this invisible button is a raycast...
View ArticleUI on android
Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.SocialPlatforms; using KidozSDK; public class GameOver :...
View ArticleSending a 'folder' to an already published game (for purposes of adding...
Hello, I have an interesting question. What if I finish publishing a game in Unity, and I would like to run it from a server and at the STARTING of the game, it asks for an 'input folder' from your...
View Articleproblem with fontSizeUsedForBestFit and resizeTextMaxSize
Hi, I've searched around a bit, but I couldn't find anyone experiencing the same problem I am, so I figured I would ask for help here. Basically I am having issues with the...
View ArticleUI Bad performance on IPAD 3
Hi, has anyone noticed really really bad performance with UIs on an IPAD 3 ? Or another high resolution device ? My game is fluid and ok on every devices I've tested but incredibly bad on ipad 3. I...
View ArticleScrollRect verticalNormalizedPosition not setting properly
Hello all, I'm having an issue with setting the value of ScrollRect.verticalNormalizedPosition. I have no trouble setting it to a float with one decimal place (such as 0.1f, or 0.7f), but as soon as I...
View ArticleFree Script - Particle Systems in UI Screen Space Overlay
I haven't been too active in the Unity forums, but I am a professional dev who has been working with Unity for several years. I've recently been working with the superb new team at Section Studios in...
View ArticleCanvas ready event?
I'm making some calculations with my UI so it can adapt accordingly to any resolution/ratio and fit some cameras to the viewport based on its canvas normalized position. I had to use the UI elements...
View ArticleHalf of UI isn't working
I've been using Unity for my GUI class project. It's basically a Flow Free knockoff, and it's completely done except when you complete a level, a UI comes up, which consists of a GUI text, and 3...
View ArticleLimit Max Width of Layout Component?
Is there a way to set a Maximum width on a layout component? This would be useful to control how wide a given element can be to force word wrapping on text for instance. Example: Imagine a button with...
View ArticleMultiple processing InputModules
I'm trying to port our current UI solution over to uGUI. We require being able to use multitouch and mouse/kb input simultaneously. It appears that only one InputModule cause events at a time. Skimming...
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