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Channel: UGUI & TextMesh Pro
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Is there anyway I can put Behind text instead of overlaying?

It's a feature that I have wanted to use in my last 2 projects but I don't understand why it's overlayed on text making it very hard to see the text beneath, especially with white text. Is there...

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Text Mesh Pro Automatic Wraping to Text

Hi I have been playing with TMP for way too many hours and have been able to achieve the result shown in the screenshot below using different methods so far - I.E. the same result where the parent is...

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Have UI object not affected by Mask when dragging?

Hi I am playing around with the new Unity 4.6 ui, and I have come across an issue I can't figure out. I have a panel which contains Inventory items with a scroll bar, as it is quite a large inventory I...

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Что делать если не отображаеться Canvas с кнопками в Unity 2D Android

View attachment 1393237 Canvas: View attachment 1393240 Main camera: View attachment 1393243

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RTL Text Mesh Pro. Free and Open-Source plugin to add Persian and Arabic...

Hi. I finally created a plugin to add Persian and Arabic support to TextMeshPro. GitHub Features Realtime RTL Text You don't need to convert, copy and paste texts. Start writing and texts will be...

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Making a unicode character act like a blank space (u+20)

I am working on creating a typing game. I am using text mesh pro. To make the game more interactive I would like to handle the spaces between words displayed by displaying a underline character instead...

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Shake Text Dont Work When Text Is Bold - Text Mesh Pro

Hey guys, I have a script that makes my text vertices shake, and when I make the text bold the shake effect just stops. Here is the code I am using to make my text shake: Code (CSharp): if...

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IsPointerOverEventSystemObject always returns false on mobile

Calling IsPointerOverEventSystemObject works great in unity editor and standalone builds but on mobile devices (Android to be more specific) it always returns false. Is this a bug or am I missing...

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Graphics device is null. TMPro.TextMeshProUGUI:Awake()

while Instantiating a prefab that contains TMPro receives an error. "Graphics device is null. TMPro.TextMeshProUGUI:Awake() ..etc" note * this happens only when I try to log in with google and cancel...

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How to use SRP Batcher (or GPU Instancing) in Text Mesh Pro

I modified the TextMeshProUGUI property to make the SRP Batcher Compatible. However, when I put multiple text meshes on the screen and examine them in FrameDebugger, I see that they are not batching...

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Ways to minimize number of game objects in UI

currently my inventory system has an object for each slot, the stack counter of each slot, and then the hotbar is a duplicate of those. afaik they have to be different objects, would there be a way to...

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[Solved] UI Button not working at all

My button won't even highlight on mouse over. I have an EventSystem. Tried with the EventSystem option Force Module Active. I have only one Canvas. The Canvas has a Graphic Raycaster component. Canvas...

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Having trouble with Anti aliasing with TextMeshPro

So I am doing a 2D game and tried to use a very specific font from a GBA game. However, the text is affected by anti-aliasing, and it's supposed to be pixelated. How do I work around this problem? Is...

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Korean Language Font Not Working with TextMeshPro

My game support multiple languages and Korean is one of them. I have downloaded Korean font files from here: https://fonts.google.com/noto/specimen/Noto+Sans+KR This kind of result I have with Text and...

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Scrollbar Handle size snaps to 1 on play when used with ScrollRect....

No matter what I do, if I plug a scrollbar into a slot in a scroll rect and hit play, the handle size changes to "1", effectively making it so that no scrolling is possible. Is this a known problem?

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Bullet point list

Hey all, I want to achieve a simple "bullet point list" like layout such as below: Item 1 - long text here that will wrap according to it's window size Item 2 - another long text here Item 3 - etc. I'm...

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uGUI Text showing as black blocks

We have an on going issue where the Text in our uGUI sometimes is rendered as black rectangle for each character. This has been ongoing since Unity 2017, and still happening with 2021. Before it...

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Canvas UI not showing

My restart UI and Leaderboard is not showing even if i enable them in leaderboard UI the close button is showing but nothing else is showing in restart UI nothing is visible

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Incorrect warnings prompting to remove required CanvasRenderer component

Unity 2022.3.22f (latest LTS) TextMeshPro 3.0.8 (latest from package manager) Edit: Removed original report because it's actually more subtle than originally thought. Turns out an interaction between...

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Flexbox in Unity UI

Hi everybody! This weekend I created this really nice open source package Flex UI, that adds support for flexbox-style layout in Unity UI (more accurately, RectTransform-based hierarchies):...

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