Sprite Renderer image extends beyond Scroll view
Hi, I am using the Sprite Renderer component instead of Image to be able to use vector graphics. I'm making a soccer game and now I need to make a list of clubs viewed by a player. For this I made a...
View ArticleCamera.Render() seems to trigger Canvas.SendWillRenderCanvases()
Hey there. I've got a background camera rendering out some meshes to a RenderTexture. There is also a complex uGUI doing stuff with the user. Both of these have to run in parallel. I've found through...
View ArticleStereo only rendering in one eye, also not projected correctly
I have upgraded my project from 2019.4.40f1 to 2021.3.18f1, and now I'm suddenly having an issue where text is only rendering in the left eye when using single-pass stereo instancing. Using multipass...
View ArticleStrange Canvas size behavior in 2022.3.18 (HDRP)
Following on from my issue with RenderTextures, I've noticed really odd behaviour with Canvases. Steps to reproduce: Create a brand new, HDRP project in 2022.3.18. In the default "OutdoorScene" scene,...
View ArticleHow To Change RawImage Transparency using Slider
I created raw image and upload images from gallery using Native Gallery using Texture. I can change its dimensions, I can zoom it in and out. Now I'm trying to change transparency of Raw Image but no...
View ArticleCurved/Arched text support ?
Will this feature to curve/Arch text shipped the unity 2018.1 as an editor extention?...
View ArticleHow to Curve Text
Hi there, I am looking to learn how to write onto a curve, or curve the text itself. I can see online that it seems possible, jut not how. Thanks!
View ArticleHow to show text in Bangla?
Hi, I want to show this bangla text inside a Text element রক্ষা করার দায়িত্ব কার? How can I do that? When I try to do it, it gets broken and shows up like the image shown here Please help
View ArticleModifying TMPro Text Through Code Does Not Apply Unicode Fallback
I spent an evening creating an emoji setup but when I finished I noticed that if in my game's chat messages players used an emoji's name such as :thinking_face: it would grab the correct unicode value...
View ArticleRender Texture ignoring Camera Culling Mask after upgrade to 2022.3.18 (HDRP...
Hi! After upgrading my HDRP project from 2022.3.16 to 2022.3.18, I've noticed that my Render Textures are not working. I have 3 cameras in the scene: Main Camera - layer culling set to everything...
View ArticleHorizontal Layout Group Padding only allows INT values?
Hello all, for my NPC barks I am currently trying to add text above their heads in world space with a background image like so: View attachment 1392814 The Image has a Horizontal Layout Group, Content...
View ArticleText Disappearing and TextMeshPro - Text Component replaced with Script
I'm having an issue creating text for my UI using Unity. I'm able to create an object with a TextMeshPro - Text component. However, when I make a change to any of my scripts and Unity reloads, the...
View ArticleInstantiating GameObject with TextMeshPro showing in SceneView but not GameView
Hi everyone, as the title says. I instantiated muliple GameObjects with one child that holds the TextMeshPro component (not UGUI). Visible in Editor but not in GameView. Already tried using other...
View ArticleSetting TMP Fallback Font failed to Refresh showing text in Unity 2023 and...
Hello everyone, It seems that adjusting the order of Fallback Fonts via code does not refresh the font. Even after adjusting and then searching for all TMP Text objects and calling Code (CSharp):...
View ArticleTextmesh Pro disappear during gameplay
Hello all, In our game, suddenly all Text Mesh Pro UGUI components became transparent. That happens in editor, android and iOS, but is way more common in iOS, principally in iPhone X. During one time...
View ArticleTMP characters disappear when screen size is changed in Google Chrome -...
Hi I am crossposting this issue from the webgl subforum, The issue is that on webgl builds on chrome, textmesh pro texts dissapear when resizing the screen, I have been unable to reproduce it in a...
View ArticleHelp, when I change the Dilate in Text, it adds a black background!
Adjust the parameters of the outline of the font material for the letters to be displayed using Text Mesh Pro. And also change the Dilate of the Face of the material so that the letters will not be too...
View ArticleText Mesh Pro FallBack localization
Hello I am using TextMesh Pro with font X. Font X does not contain the Asian characters so i have NotoSerifCJKjp from google which should have all the Asian characters. So what i have is a font Atlas...
View ArticleAddListener Event not returning correct Index
Hi All, I'm adding buttons dynamically to a custom scrolling panel I've written but it does not return the correct button index I press it always return 8 which is the number of buttons in Characters,...
View ArticleTextMeshPRO Emoji Issue with Noto Emoji
Hi everyone, I am trying to implement emoticons with TextMeshPRO. I am following the steps of the documentation: https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/ColorEmojis.html I've...
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