Whats up with that?
Its funny that on the scene canvas rendering, it does close, but in the real Game Rendering screen, it just hangs open after selecting it
I did try .Hide() but maybe out of place. But still, i would have thought this was innate behaviour and it would close on selection.
Its funny that on the scene canvas rendering, it does close, but in the real Game Rendering screen, it just hangs open after selecting it
I did try .Hide() but maybe out of place. But still, i would have thought this was innate behaviour and it would close on selection.