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TextMesh Pro - Rendering Unicode Charachters

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Hello,

I am trying to render a user's name in a TMPro text but it doesn't render well. I tried doing the same in a regular Unity text and it worked.



I read about creating custom fonts, etc. But in this case I am trying to render user's inputs, and therefore I can't add fonts for every username possible.

Is there a fix for this? Thanks.

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