@Stephan_B Our Text Mesh Pro Font Assets keep showing up as changed in our source control. No one is touching the assets nor any TMP settings. It always has something to do with the "UNITY_UI_CLIP_RECT" shader keyword being added or removed. If we accept the change one way, it ends up eventually showing as changed back the other way.
What is causing this? What can we do to prevent it?
View attachment 253686
Thanks!
What is causing this? What can we do to prevent it?
View attachment 253686
Thanks!