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Canvas scaler issue

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Hi! I'm experimenting a strange issues when nesting canvas and canvas scaler...

The thing is that I have some root canvas gameobjects with a canvas scaler. All of this canvas are to show the ui in different screen space camera (is a system that I'm working on, to show correctly 2D elements + 3D elements + 2d elements)

The thing is that when I instantiate a popup (child of one of the root canvases) that has a canvas + canvas scaler all is ok, but if I deactivate the popup the canvas...

Canvas scaler issue

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