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Non Atlas Image Scroller

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Hi, dear Unity community.

I'm going to make a world space ad scroller just like this one:


Making this using an atlas is trivial by adjusting the texture offsets. However, I have to find a solution for doing it without an atlas, because I am going to download single images on the fly and don't want to spend cpu cycles on combining them into one big texture atlas in real time.

My shader knowledge is a bit lacking, but my guess is that this would be...

Non Atlas Image Scroller

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