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Particle Scaling for Particle-UI-Elements

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Hi,
I still cannot find a way to scale my particle systems if I use them integrated in the UI. They work perfectly within the new UI, sorting, rearranged etc., but they can't be scaled, which is crucial for different resolutions!

It was possible to perfectly scale particle systems via code, by using e.g.:
SerializedObject.FindProperty("Porpertyname").floatValue *= ScalingValue;
Unfortunately SerializedObject is not accessible in runtime anymore....

Particle Scaling for Particle-UI-Elements

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