So I'm building a multiplayer game in Unity involving a helicopter; in this game, I have two viewpoints: a pilot, and a gunner.
I am attempting to implement a minimap in the game; to do this, I have created a render texture under a canvas, and am attempting to display the canvas to Display 1 via Screen Space Overlay. This works; however, I can't seem to control the location on screen of it (it keeps moving whenever I rotate player 1 left or right). How do I keep it still (i.e.,on the same...
Screen Space Overlay moving problem
I am attempting to implement a minimap in the game; to do this, I have created a render texture under a canvas, and am attempting to display the canvas to Display 1 via Screen Space Overlay. This works; however, I can't seem to control the location on screen of it (it keeps moving whenever I rotate player 1 left or right). How do I keep it still (i.e.,on the same...
Screen Space Overlay moving problem