Hello everyone,
we are building an experiment where the player sees the world through VR goggles. At the same time, the output that can be seen in the goggles is shown on the monitor of the computer.
However, additionally we want to show a birds eye view on the monitor. Similar to the scene view, but the camera is located above the ground and is fixed. We want a rough idea of where the player in the world is.
How would we implement such a behaviour, so that we can build an executable...
Different view on Game in different Window
we are building an experiment where the player sees the world through VR goggles. At the same time, the output that can be seen in the goggles is shown on the monitor of the computer.
However, additionally we want to show a birds eye view on the monitor. Similar to the scene view, but the camera is located above the ground and is fixed. We want a rough idea of where the player in the world is.
How would we implement such a behaviour, so that we can build an executable...
Different view on Game in different Window