You want to use a text component that allows OS operations like 'just' selecting it,(where the copy operation just ignores the rich text).. no that ain't supported.
You have to use a input field.. and link it to a text component.... whereby you get the best of both crap unity ugui implementations.
For this complaint case I've got the input field set to multi line, and that only shows the selected text properly SO LONG as you don't have that text component in a scroll area with a mask.....
Selectable MultiLine Input in Scrollarea = broken af
You have to use a input field.. and link it to a text component.... whereby you get the best of both crap unity ugui implementations.
For this complaint case I've got the input field set to multi line, and that only shows the selected text properly SO LONG as you don't have that text component in a scroll area with a mask.....
Selectable MultiLine Input in Scrollarea = broken af