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A huge performance issue on android with CanvasGroups

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Hello,
I have a lot of windows implemented using uGUI with CanvasGroup attached to every window root game object.

On every given time, a single window is shown, it means that every other CanvasGroup alpha is set to 0.
I tested the app on my android device (LG G3) and im getting less than 10 FPS.
The funny thing is that on IPhone i get 60 FPS..

I tried deactivating the game objects that arnt shown and seeing if that helps and i get 60 FPS on android again.
I thought that when...

A huge performance issue on android with CanvasGroups

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