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New UI and line drawing

Hi, we'd like to do simple line drawing working within an NGUI panel, using Vectrosity. Apparently this is a popular request. Given how difficult it is to do with the source of both NGUI and Vectrosity...

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Issue with UI buttons after update to 5.3

After I upgraded my unity project from 5 to 5.3, I've had some issues with some buttons. This happens on android and not in the editor When I press the 'how to' button, it disables the panel which has...

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UnityEditor.UI.dll' is in timestamps but is not known in guidmapper...???

It is solved. I had to delete the Library folder in my project.

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Animating a Rect Transform so only the Top animates

Having a large issue trying to find a answer to this. I have a RectTransform where I want to Animate the Top For what Ive been reading you cant edit just that that. But how do I animate it then?...

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Changing color of Placeholder of a InputField not working

So I was trying to change the place holder of a Inputfield first I tried to change the color of the Text component directly PlaceholderText.color = new Color(1,1,1); Then I tried to change it from the...

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Use particles in canvas screen space - overlay

Hi everybody, I made an explosion for my game. But I don't have rendering on the game. I created another canvas with screen space camera and I have a rendering. Please how could I do to use directely...

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Is there a way to make UI Text Blurry?

I'm wondering if there's a way to make text very blurry. I'd like to be able to adjust the blurriness from none to a lot (illegible). Are there any tools that deal with this already?

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Unity UI Screenshots

Hi! Are you making something cool with the new UI? We would love to see the kind of things you are creating with the beta. This gives us an idea about what you are using it for, and helps us focus our...

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Scroll rec has resulted in UI components not being visible.

Hello. I have implemented a scroll rec that contains a series of buttons. As a result of this, the button image (Background colour) is no longer being displayed. Also, a text component (That is a child...

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Draw Mousecursor but without using OnGUI?

Hello, I was using old OnGUI before. But that does not work with my Oculus and is not recommended anymore. So I Change everything to new UI. For my invnentory and some other Scenes I Need to draw a...

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Eventsystem.update garbage generation

Hello I've been searching for answers on how to fix this issue but have not found anything that works. I have a menu that opens when clicking a turret (td game). Currently I am using buttons with...

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WaitingForJob (not related to occlusion culling)

Ever since 5.2 came out, we have been getting enormous spikes (like 40ms) every second or two from what the profiler is calling "WaitingForJob." I've seen people asking about this before, but they...

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I can't open my Unity project

[Warning: I'm very new to this, please don't destroy me with overcomplication of things I already don't understand] I am creating something that I'm calling the "John Masong Soundboard." Now, when I...

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New GUI dynamically created from script

Hello Everyone I decide to download new 4.6 Beta and try new GUI It looks amazing but... I should say it is extreme change into opposite direction. Before it was 100% depending on script, now it is...

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(FIXED) Scrollable InputField: Cannot seem to update the InputField after...

TL;DR: My main gripe with the Scrollable InputField is it doesn't update immediately when the output messages set to the InputField. I even tried explicitly to rebuild the InputField, but it's not...

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[5.2] MaskableGraphic performance OnEnable(), OnDisable()

Hey folks. Our UI has seen some major spikes since upgrading to 5.2 from two functions - MaskableGraphic.OnEnable() and MaskableGraphic.OnDisable(), both coming in at a whopping 51ms. There is also a...

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Retrieve the button that was pressed in the UI at runtime.

I have a toolbar; which has multiple buttons. The idea is that when a button is pressed on this toolbar, the others won't be active. The problem is that I can't just disable the whole canvas group,...

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Rendering particles between two different UI elements

I have a UI panel and I want to render particles on top of it. Then I have another UI panel which should cover both the bottom UI panel and the particles. The problem is the particles are rendered on...

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Changing resolution breaks text alignment and scale

I have a tooltip which is a canvas element - Panel. It has a text element as a child. Inside of the text element there are 5 child elements that represent 5 numbers. When i change resolution of the...

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Changing a *.fontsettings file invalidates all inspector locations where that...

Hi, I have a class I wrote FontGen.cs, which uses an input bitmap to output a Custom Font "MyFont.fontsettings" file. I can then drag this file onto any Font slot in the UI for example. However, when I...

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