New UI and line drawing
Hi, we'd like to do simple line drawing working within an NGUI panel, using Vectrosity. Apparently this is a popular request. Given how difficult it is to do with the source of both NGUI and Vectrosity...
View ArticleIssue with UI buttons after update to 5.3
After I upgraded my unity project from 5 to 5.3, I've had some issues with some buttons. This happens on android and not in the editor When I press the 'how to' button, it disables the panel which has...
View ArticleUnityEditor.UI.dll' is in timestamps but is not known in guidmapper...???
It is solved. I had to delete the Library folder in my project.
View ArticleAnimating a Rect Transform so only the Top animates
Having a large issue trying to find a answer to this. I have a RectTransform where I want to Animate the Top For what Ive been reading you cant edit just that that. But how do I animate it then?...
View ArticleChanging color of Placeholder of a InputField not working
So I was trying to change the place holder of a Inputfield first I tried to change the color of the Text component directly PlaceholderText.color = new Color(1,1,1); Then I tried to change it from the...
View ArticleUse particles in canvas screen space - overlay
Hi everybody, I made an explosion for my game. But I don't have rendering on the game. I created another canvas with screen space camera and I have a rendering. Please how could I do to use directely...
View ArticleIs there a way to make UI Text Blurry?
I'm wondering if there's a way to make text very blurry. I'd like to be able to adjust the blurriness from none to a lot (illegible). Are there any tools that deal with this already?
View ArticleUnity UI Screenshots
Hi! Are you making something cool with the new UI? We would love to see the kind of things you are creating with the beta. This gives us an idea about what you are using it for, and helps us focus our...
View ArticleScroll rec has resulted in UI components not being visible.
Hello. I have implemented a scroll rec that contains a series of buttons. As a result of this, the button image (Background colour) is no longer being displayed. Also, a text component (That is a child...
View ArticleDraw Mousecursor but without using OnGUI?
Hello, I was using old OnGUI before. But that does not work with my Oculus and is not recommended anymore. So I Change everything to new UI. For my invnentory and some other Scenes I Need to draw a...
View ArticleEventsystem.update garbage generation
Hello I've been searching for answers on how to fix this issue but have not found anything that works. I have a menu that opens when clicking a turret (td game). Currently I am using buttons with...
View ArticleWaitingForJob (not related to occlusion culling)
Ever since 5.2 came out, we have been getting enormous spikes (like 40ms) every second or two from what the profiler is calling "WaitingForJob." I've seen people asking about this before, but they...
View ArticleI can't open my Unity project
[Warning: I'm very new to this, please don't destroy me with overcomplication of things I already don't understand] I am creating something that I'm calling the "John Masong Soundboard." Now, when I...
View ArticleNew GUI dynamically created from script
Hello Everyone I decide to download new 4.6 Beta and try new GUI It looks amazing but... I should say it is extreme change into opposite direction. Before it was 100% depending on script, now it is...
View Article(FIXED) Scrollable InputField: Cannot seem to update the InputField after...
TL;DR: My main gripe with the Scrollable InputField is it doesn't update immediately when the output messages set to the InputField. I even tried explicitly to rebuild the InputField, but it's not...
View Article[5.2] MaskableGraphic performance OnEnable(), OnDisable()
Hey folks. Our UI has seen some major spikes since upgrading to 5.2 from two functions - MaskableGraphic.OnEnable() and MaskableGraphic.OnDisable(), both coming in at a whopping 51ms. There is also a...
View ArticleRetrieve the button that was pressed in the UI at runtime.
I have a toolbar; which has multiple buttons. The idea is that when a button is pressed on this toolbar, the others won't be active. The problem is that I can't just disable the whole canvas group,...
View ArticleRendering particles between two different UI elements
I have a UI panel and I want to render particles on top of it. Then I have another UI panel which should cover both the bottom UI panel and the particles. The problem is the particles are rendered on...
View ArticleChanging resolution breaks text alignment and scale
I have a tooltip which is a canvas element - Panel. It has a text element as a child. Inside of the text element there are 5 child elements that represent 5 numbers. When i change resolution of the...
View ArticleChanging a *.fontsettings file invalidates all inspector locations where that...
Hi, I have a class I wrote FontGen.cs, which uses an input bitmap to output a Custom Font "MyFont.fontsettings" file. I can then drag this file onto any Font slot in the UI for example. However, when I...
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