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[SOLVED] How to disable mobile keyboard for InputField?

[SOLVED] I have my own simplified keyboard for mobile platforms, but on desktop I would like to let user still utilize keyboard. Now I have encountered difficulty on disabling the mobile keyboard when...

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Authoring UI for both render to texture and to the screen

I'm using Unity 5.3.2.f1 Personal and I'm trying to author a UI which is generally rendered to a texture to appear in the main game scene as an image on a computer monitor. The player can "lock on" to...

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Accordion Type Layout

I am trying to make a GUI using the new 4.6 GUI components. This screen needs to be able to expand and contract depending on the values that the user enters. For example if the user checks a certain...

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[Solved] Dynamic Blurred Background on UI

HI, Ive been searching the web on how to blur the background of a UI element dynamically (not a static image) using uGUI in personal edition like this but have not found anything easy to follow Does...

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Fake mouse position in 4.6 UI (ANSWERED)

I've been attempting to figure out how to fabricate mouse input on the new UI all day, and feel like I'm stuck in the mud. As the UI is new, it seems there is close to zero in the way of documentation...

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ScrollRect : how to dynamically increase the content size ?

Hi, I'm was wondering how to update the content size of a ScrollRect component ? Let's say I have a Panel which is assigned as the RectTransform Content of a ScrollRect component - by default the...

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Unity 5.1 UI flickers when button pressed

Since I upgraded to Unity 5.1, everytime I press a button, the UI flickers. This is on android. The same build with Unity 5.0 doesn't flicker. Now that I've upgraded my projects to 5.1, I can't go...

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Tooltips?

In short: How is it meant to implement Tooltips ? Is this even implemented? Or do we need to develop our own solution here?

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Only mouse works on first input (EventSystem / Canvas)

See attached file or or just visualize the setup: In Unity I have a simple world space canvas with a single button set up. If you click the button with the mouse it works. If you use another method...

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Changing Input Field Cursor (Caret) Position in iOS

Hi, I'm using 5.2.4f1. It seems that I cannot change the cursor position of an input field in iOS by touch. Is this a known bug? For example, say I typed "hellothere" and I realized that I forgot a...

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Adjustable Character Spacing - free script

I was dismayed to find that the new 4.6 uGUI Text component supports line spacing, but not letter spacing. Especially since the later versions of NGUI had this option. I figured that when the UI source...

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my UI extension got Rejected. Now what!!?? :P

Hi All, I was hoping to get some help from others trying to publish UI stuff to the Asset Store. Was hoping to find the reasons behind my extension not PASSing. I thought it would Make It in the...

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i need some help with content size fitter.

Hello, i'm trying to create a scrollable menu that has buttons that have different sizes and they are positioned in different positions. Also buttons are added dynamically to the menu so the parent...

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Dealing with Unity's sprite packer and non-simple images with trimming

We're using Unity 5.3.1f1 and trying to use the built in Sprite Packer. We give our UI sprites, such as button sprites, packing tags and they're all put into an atlas. When we use Image components in...

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Make item not scroll vertically but will scroll horizontally

I'm trying to make an item behave like a frozen row in a spreadsheet would; when you scroll down, it remains at the top of the view, but it'll move side to side to stay aligned with columns. I have a...

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Help Understanding the Event System

I don't understand the EventSystem and how it is supposed to work. The mouse isn't mapped to the event system yet it works on desktop builds. Why? The default Unity setup has the EventSystem's 'Submit...

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Pointer enter and pointer exit events trigger in loop

Hi guys, I have a problem with the UI. I have a prefab that is made by: Panel |-> Image Component |-> Text Component |-> Text Component To the Panel I attached 2 event triggers and a script,...

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onFillVBO to OnPopulateMesh help?

Upgrading to 5.2 my onFillVBO's are no longer working. I have a script based on the one posted here: http://forum.unity3d.com/threads/draw-circles-or-primitives-on-the-new-ui-canvas.272488/ Within...

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Updating UI elements during long operations

Hey all, I'm creating an app that connects to a hardware device (via a DLL in Windows). The connection operation can take a long time, up to a few seconds. What I am hoping to do is when the user...

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Drawing RawImage on Canvas Screenspace Camera on mouse position

Hello, I was using old OnGUI before. But that does not work with my Oculus and is not recommended anymore. So I Change everything to new UI. I have a canvas and added an empty transform with a...

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